Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
13.14.6
AWP kills on a map
196.5798
GLOCK kills on a map
41.4398
GLOCK damage (avg/round)
12.13.8
Flash blinded on a map (opp)
8730
Flash duration on a map (sec)
01:39s00:39s
Flash blinded on a map (opp)
7830
Shots (total/round)
9016
Multikill x-
4
Multikill x-
4







Historical Maps winrate Last 6 months
Ancient
100%
Overpass
34%
Nuke
33%
Mirage
31%
Dust II
15%
Inferno
10%
Vertigo
0%
Last 5 maps
Ancient
0%
1
15
Overpass
67%
18
0
Nuke
27%
11
2
Mirage
56%
16
0
Dust II
71%
7
5
Inferno
50%
6
8
Vertigo
0%
2
9
Last 5 maps
Ancient
100%
1
2
Overpass
33%
6
0
Nuke
60%
5
1
Mirage
25%
4
2
Dust II
56%
9
0
Inferno
60%
10
1
Vertigo
0%
0
2
Info
Match analysis of OneTap vs allStars by the Bo3.gg Team
In the CS2 match between OneTap and allStars, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Dust II, Ancient, Overpass, and victory was secured by OneTap. The MVP of this match was MoDo.
OneTap analytics
The team OneTap secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Overpass. They also successfully set 0 bombs during the match.
The standout players for OneTap were MoDo contributed 73 kills and GEOHYPE contributed 50 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 26432 overall damage.
On the defensive side, OneTap held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
allStars analytics
The team allStars managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for allStars were RENNE contributed 58 kills and l0rd-dll contributed 54 kills. 25152 of total damage by allStars could not prevent OneTap from securing the victory
On the defensive side, allStars struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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