Dust II
12 - 16
Vertigo
16 - 13
Nuke
5 - 16
MASONIC Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

22

18

9

+4

78

3:1

5

0

6.5

+9%

19

18

6

+1

79

3:3

4

0

6.1

+6%

20

19

3

+1

74

4:2

6

0

6.1

+8%

16

16

5

0

63

2:4

5

1

5.5

-6%

17

19

6

-2

64

0:7

6

0

5.2

-8%

Total

94

90

29

+4

359

12:17

26

1

5.9

+2%

Run or Die Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

30

23

3

+7

111

6:6

9

0

7.4

+26%

17

17

3

0

60

6:0

2

0

6.1

+1%

17

16

2

+1

67

2:1

3

0

5.8

-10%

18

19

3

-1

63

3:4

5

0

5.4

-8%

8

20

5

-12

44

0:1

0

0

4.3

-29%

Total

90

95

16

-5

344

17:12

19

0

5.8

-4%

Teams advantage Vertigo (M2)
Info
Map Analysis of MASONIC vs Run or Die by the Bo3.gg Team

MASONIC on Vertigo Analysis

MASONIC demonstrated their prowers on Vertigo, securing 16 out of 29 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for MASONIC on Vertigo were j3nsyy, who contributed 22 kills, and kraghen, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10397 overall damage.


On the defensive side of Vertigo, MASONIC held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Run or Die on Vertigo Analysis

Vertigo proved to be a challenging battleground for Run or Die, as they managed to secure 13 out of 29 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Run or Die on Vertigo included j3kie, who contributed 30 kills, and jR, who added 17 kills. Despite their individual efforts, inflicting 9984 total damage, Run or Die couldn't prevent MASONIC from securing victory on Vertigo


On the defensive side of Vertigo, Run or Die struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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