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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
AK47 kills on a map
166.732
AK47 damage (avg/round)
69.825.3
Flash duration on a map (sec)
01:30s00:39s
USP damage (avg/round)
13.24.6
Damage (total/round)
40073
Player score (round)
36791012
Player score (round)
35621012
Multikill x-
4
Multikill x-
4
Flash duration on a round (sec)
00:23s00:05s
Lineups
Lineup
Historical Maps winrate Last 6 months
Mirage
63%
Ancient
63%
Dust II
34%
Inferno
28%
Overpass
24%
Vertigo
23%
Nuke
23%
Last 5 maps
Mirage
0%
1
36
Ancient
63%
30
8
Dust II
35%
20
15
Inferno
44%
25
11
Overpass
71%
31
4
Vertigo
52%
23
1
Nuke
52%
23
6
Last 5 maps
Mirage
63%
19
0
Ancient
0%
0
17
Dust II
69%
13
1
Inferno
72%
18
2
Overpass
47%
15
2
Vertigo
29%
7
10
Nuke
75%
8
6
Last results
Head to head
Past matches
- wllww
- wwwwl
Info
Match analysis of MASONIC vs Run or Die by the Bo3.gg Team
In the CS2 match between MASONIC and Run or Die, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Nuke, Vertigo, Dust II, and victory was secured by Run or Die. The MVP of this match was j3kie.
Run or Die analytics
The team Run or Die secured 45 out of 78 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Dust II. They also successfully set 4 bombs during the match.
The standout players for Run or Die were j3kie contributed 78 kills and SENSEi contributed 58 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 29892 overall damage.
On the defensive side, Run or Die held their ground firmly, successfully defending 24 bomb plants. Their defensive coordination and site control proved to be crucial.
MASONIC analytics
The team MASONIC managed to secure 33 out of 78 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 9 plants during the match did not lead the team to victory.
The standout players for MASONIC were Cabbi contributed 50 kills and Queenix contributed 55 kills. 25670 of total damage by MASONIC could not prevent Run or Die from securing the victory
On the defensive side, MASONIC struggled to hold their ground, successfully defending 14 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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