0 Comments
Teams advantage Dust II (M1)
Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
AWP kills on a map
226.5798
AWP damage (avg/round)
68.621.6
Percentage of headshots
39%15%
Flash duration on a map (sec)
01:44s00:39s
Flash blinded on a map (opp)
8630
Flash blinded on a map (opp)
7730
Molotov damage (avg/round)
9.72
USP kills on a map
51.616
USP damage (avg/round)
18.44.6
GLOCK kills on a map
41.4398
Info
Map Analysis of MASONIC vs Run or Die by the Bo3.gg Team
Run or Die on Dust II Analysis
Run or Die demonstrated their prowers on Dust II, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Run or Die on Dust II were j3kie, who contributed 27 kills, and SENSEi, who added 25 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 10548 overall damage.
On the defensive side of Dust II, Run or Die held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
MASONIC on Dust II Analysis
Dust II proved to be a challenging battleground for MASONIC, as they managed to secure 12 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for MASONIC on Dust II included notaN, who contributed 17 kills, and Cabbi, who added 18 kills. Despite their individual efforts, inflicting 9278 total damage, MASONIC couldn't prevent Run or Die from securing victory on Dust II
On the defensive side of Dust II, MASONIC struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
0 Comments