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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Smoke thrown on a map
2214.3232
GLOCK damage (avg/round)
14.74.2
Galil kills on a map
61.8168
GLOCK kills on a map
31.4516
GLOCK damage (avg/round)
14.14.2
GLOCK kills on a map
31.4516
Molotov damage (avg/round)
6.92
Player score (round)
36121010
Shots (total/round)
8816
Multikill x-
4
Historical Maps winrate Last 6 months
Vertigo
90%
Mirage
56%
Dust II
34%
Ancient
28%
Nuke
19%
Anubis
15%
Inferno
0%
Last 5 maps
Vertigo
0%
0
22
Mirage
44%
9
10
Dust II
33%
9
11
Ancient
90%
10
6
Nuke
46%
13
11
Anubis
86%
14
1
Inferno
53%
15
0
Last 5 maps
Vertigo
90%
10
14
Mirage
100%
1
44
Dust II
67%
21
6
Ancient
62%
37
11
Nuke
65%
17
13
Anubis
71%
14
18
Inferno
53%
19
13
Last results
Head to head
Info
Match analysis of Liquid vs Wildcard by the Bo3.gg Team
In the CS2 match between Liquid and Wildcard, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Inferno, and victory was secured by Liquid. The MVP of this match was YEKINDAR.
Liquid analytics
The team Liquid secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 0 bombs during the match.
The standout players for Liquid were YEKINDAR contributed 20 kills and jks contributed 21 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8819 overall damage.
On the defensive side, Liquid held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Wildcard analytics
The team Wildcard managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Wildcard were susp contributed 22 kills and Sonic contributed 11 kills. 7832 of total damage by Wildcard could not prevent Liquid from securing the victory
On the defensive side, Wildcard struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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