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Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Smoke thrown on a map
2514.3232
HE damage (avg/round)
14.53.4
Smoke thrown on a map
3114.3232
Player score (round)
35071010
Player score (round)
35191010
Multikill x-
4
Multikill x-
4
Teammate kills
1
Molotov damage (total/round)
10423.6
HE damage (total/round)
9526.1
Historical Maps winrate Last 6 months
Vertigo
89%
Mirage
44%
Nuke
23%
Ancient
19%
Dust II
10%
Anubis
8%
Inferno
6%
Last 5 maps
Vertigo
0%
0
28
Mirage
44%
9
9
Nuke
40%
20
10
Ancient
83%
12
7
Dust II
54%
13
10
Anubis
81%
16
4
Inferno
44%
18
0
Last 5 maps
Vertigo
89%
18
13
Mirage
0%
0
48
Nuke
63%
16
20
Ancient
64%
44
10
Dust II
64%
22
7
Anubis
73%
15
16
Inferno
50%
18
18
Info
Map Analysis of Liquid vs Wildcard by the Bo3.gg Team
Wildcard on Inferno Analysis
Wildcard demonstrated their prowers on Inferno, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Wildcard on Inferno were Sonic, who contributed 20 kills, and phzy, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9527 overall damage.
On the defensive side of Inferno, Wildcard held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Liquid on Inferno Analysis
Inferno proved to be a challenging battleground for Liquid, as they managed to secure 12 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Liquid on Inferno included ultimate, who contributed 25 kills, and jks, who added 21 kills. Despite their individual efforts, inflicting 10014 total damage, Liquid couldn't prevent Wildcard from securing victory on Inferno
On the defensive side of Inferno, Liquid struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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