Teams advantage
Score
6.3
6
Ancient0.3
Win Rounds
13
11
Ancient2
Kills
89
79
Ancient10
Damage
9.73K
8.68K
Ancient1047
Economy
489.85K
476.35K
Ancient13500
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:26s01:22s
Fast bomb plant (sec)
00:34s01:22s
Fast bomb plant (sec)
00:35s01:22s
Fast bomb plant (sec)
00:34s01:22s
Shots (total/round)
8716
Player score (round)
38031011
Clutch (opponents)
2
Clutch (opponents)
3
Flash duration on a round (sec)
00:16s00:05s
Historical Maps winrate Last 6 months
Inferno
G
75%
Mirage
G
47%
Train
G
27%
Ancient
G
18%
Dust II
G
16%
Nuke
G
11%
Anubis
5%
Last 5 maps
Inferno
75%
4
16
Mirage
83%
18
5
Train
67%
3
12
Ancient
61%
18
8
Dust II
73%
11
6
Nuke
78%
18
2
Anubis
57%
7
21
Last 5 maps
Inferno
0%
0
12
Mirage
36%
11
3
Train
40%
5
6
Ancient
43%
21
1
Dust II
57%
7
4
Nuke
67%
18
0
Anubis
62%
21
2
Last results
Head to head
Past matches
- lwlwl
- lllll
Info
Match analysis of Getting Info vs MIGHT by the Bo3.gg Team
In the CS2 match between Getting Info and MIGHT, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by Getting Info. The MVP of this match was dea.
Getting Info analytics
The team Getting Info secured 13 out of 24 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 2 bombs during the match.
The standout players for Getting Info were dea contributed 25 kills and FaNg contributed 21 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9728 overall damage.
On the defensive side, Getting Info held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 11 out of 24 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for MIGHT were Jared contributed 25 kills and Voltage contributed 20 kills. 8681 of total damage by MIGHT could not prevent Getting Info from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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