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Teams advantage
Score
5.6
6.6
Nuke1
Win Rounds
9
13
Nuke4
Kills
64
83
Nuke19
Damage
7.17K
8.76K
Nuke1590
Economy
404.95K
491K
Nuke86050
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
41.4531
GLOCK damage (avg/round)
13.44.2
Smoke thrown on a map
2414.2369
AK47 kills on a map
176.3792
AK47 damage (avg/round)
74.625.2
GLOCK kills on a map
31.4531
Player score (round)
36261010
Multikill x-
4
Molotov damage (total/round)
9623.5
Flash duration on a round (sec)
00:15s00:05s







Historical Maps winrate Last 6 months
Train
G
100%
Inferno
67%
Nuke
50%
Anubis
G
50%
Dust II
25%
Mirage
0%
Ancient
0%
Last 5 maps
Train
100%
1
3
Inferno
0%
0
5
Nuke
50%
4
1
Anubis
100%
2
5
Dust II
50%
2
4
Mirage
100%
4
1
Ancient
100%
5
1
Last 5 maps
Train
0%
0
5
Inferno
67%
3
3
Nuke
100%
2
9
Anubis
50%
4
1
Dust II
75%
4
8
Mirage
100%
2
4
Ancient
100%
3
2
Last results
Head to head
Past matches
- wwwww
- wwlww
Info
Match analysis of Getting Info vs Marsborne by the Bo3.gg Team
In the CS2 match between Getting Info and Marsborne, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Nuke, and victory was secured by Marsborne. The MVP of this match was Griizz.
Marsborne analytics
The team Marsborne secured 13 out of 22 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke. They also successfully set 1 bombs during the match.
The standout players for Marsborne were Griizz contributed 25 kills and chop contributed 15 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8757 overall damage.
On the defensive side, Marsborne held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control proved to be crucial.
Getting Info analytics
The team Getting Info managed to secure 9 out of 22 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for Getting Info were dea contributed 17 kills and MarKE contributed 17 kills. 7167 of total damage by Getting Info could not prevent Marsborne from securing the victory
On the defensive side, Getting Info struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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