0 Comments
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
19.23.4
Molotov damage (avg/round)
7.32
Smoke thrown on a map
2214.8354
HE damage (avg/round)
133.4
GLOCK damage (avg/round)
12.53.9
Shots (total/round)
10416
Shots (total/round)
9816
Multikill x-
4
HE damage (total/round)
9726.5
HE damage (total/round)
10026.5
Historical Maps winrate Last 6 months
Mirage
58%
Nuke
50%
Vertigo
38%
Overpass
37%
Anubis
31%
Inferno
23%
Ancient
22%
Last 5 maps
Mirage
58%
19
6
Nuke
0%
0
42
Vertigo
71%
17
9
Overpass
70%
10
6
Anubis
36%
14
19
Inferno
65%
23
10
Ancient
55%
31
6
Last 5 maps
Mirage
0%
0
16
Nuke
50%
2
2
Vertigo
33%
3
5
Overpass
33%
3
10
Anubis
67%
6
0
Inferno
88%
8
2
Ancient
33%
6
4
Info
Map Analysis of Endpoint vs 3DMAX by the Bo3.gg Team
3DMAX on Inferno Analysis
3DMAX demonstrated their prowers on Inferno, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for 3DMAX on Inferno were Djoko, who contributed 26 kills, and Lucky, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8756 overall damage.
On the defensive side of Inferno, 3DMAX held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Endpoint on Inferno Analysis
Inferno proved to be a challenging battleground for Endpoint, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Endpoint on Inferno included Surreal, who contributed 23 kills, and sl3nd, who added 12 kills. Despite their individual efforts, inflicting 8401 total damage, Endpoint couldn't prevent 3DMAX from securing victory on Inferno
On the defensive side of Inferno, Endpoint struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
0 Comments