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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:26s01:30s
AWP kills on a map
186.5798
AWP damage (avg/round)
63.921.6
USP damage (avg/round)
13.64.6
Molotov kills on a map
21.0849
Molotov damage (avg/round)
9.62
USP kills on a map
41.616
USP damage (avg/round)
14.54.6
USP kills on a map
41.616
USP damage (avg/round)
14.54.6
Lineups
Historical Maps winrate Last 6 months
Inferno
69%
Ancient
50%
Vertigo
25%
Dust II
18%
Mirage
17%
Overpass
14%
Nuke
5%
Last 5 maps
Inferno
0%
0
12
Ancient
50%
4
3
Vertigo
50%
8
2
Dust II
38%
8
3
Mirage
50%
8
5
Overpass
40%
5
6
Nuke
55%
11
0
Last 5 maps
Inferno
69%
13
2
Ancient
0%
0
11
Vertigo
25%
4
7
Dust II
56%
9
1
Mirage
67%
15
0
Overpass
54%
13
0
Nuke
50%
4
6
Last results
Head to head
Past matches
- lllww
- llwlw
Info
Match analysis of B8 vs Run or Die by the Bo3.gg Team
In the CS2 match between B8 and Run or Die, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Nuke, Mirage, Dust II, and victory was secured by B8. The MVP of this match was SENSEi.
B8 analytics
The team B8 secured 43 out of 79 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Dust II. They also successfully set 9 bombs during the match.
The standout players for B8 were r1nkle contributed 42 kills and Hkta contributed 41 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20857 overall damage.
On the defensive side, B8 held their ground firmly, successfully defending 27 bomb plants. Their defensive coordination and site control proved to be crucial.
Run or Die analytics
The team Run or Die managed to secure 36 out of 79 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 4 plants during the match did not lead the team to victory.
The standout players for Run or Die were SENSEi contributed 45 kills and Kvem contributed 40 kills. 18928 of total damage by Run or Die could not prevent B8 from securing the victory
On the defensive side, Run or Die struggled to hold their ground, successfully defending 23 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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