Nuke
15 - 10
Mirage
14 - 16
Dust II
15 - 9
B8 Scoreboard Dust II (M3)

+/-

ROUNDS SCORES

26

15

5

+11

108

6:2

8

2

8.2

+34%

21

14

5

+7

90

3:1

6

1

7.2

+31%

19

13

9

+6

93

2:0

6

0

6.9

+28%

18

14

3

+4

79

3:2

5

0

6.4

+7%

13

17

2

-4

53

0:5

3

0

4.7

-18%

Total

97

73

24

+24

423

14:10

28

3

6.7

+16%

Run or Die Scoreboard Dust II (M3)

+/-

ROUNDS SCORES

18

18

6

0

77

4:1

6

0

6.6

-7%

18

21

6

-3

73

2:2

5

0

5.8

-5%

15

19

6

-4

57

1:1

4

2

5.5

-9%

15

20

3

-5

78

1:7

3

0

5.1

-5%

7

20

5

-13

46

2:3

0

1

4.2

-37%

Total

73

98

26

-25

330

10:14

18

3

5.4

-13%

Teams advantage Dust II (M3)
Info
Map Analysis of B8 vs Run or Die by the Bo3.gg Team

B8 on Dust II Analysis

B8 demonstrated their prowers on Dust II, securing 15 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for B8 on Dust II were r1nkle, who contributed 26 kills, and kr1vda, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 10155 overall damage.


On the defensive side of Dust II, B8 held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Run or Die on Dust II Analysis

Dust II proved to be a challenging battleground for Run or Die, as they managed to secure 9 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Run or Die on Dust II included SENSEi, who contributed 18 kills, and Kvem, who added 18 kills. Despite their individual efforts, inflicting 7929 total damage, Run or Die couldn't prevent B8 from securing victory on Dust II


On the defensive side of Dust II, Run or Die struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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