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Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:27s01:25s
HE damage (avg/round)
11.33.4
Molotov damage (avg/round)
10.62.1
Smoke thrown on a map
1614.5022
M4A1 kills on a map
114.4189
M4A1 damage (avg/round)
45.216.3
Molotov damage (avg/round)
8.62.1
Galil kills on a map
41.8164
GLOCK kills on a map
31.4482
GLOCK damage (avg/round)
11.34.1
Historical Maps winrate Last 6 months
Vertigo
67%
Ancient
67%
Anubis
38%
Inferno
17%
Nuke
17%
Dust II
0%
Mirage
0%
Last 5 maps
Vertigo
100%
1
5
Ancient
0%
3
2
Anubis
0%
3
3
Inferno
50%
4
5
Nuke
0%
1
3
Dust II
0%
0
0
Mirage
0%
0
6
Last 5 maps
Vertigo
33%
9
7
Ancient
67%
12
1
Anubis
38%
8
12
Inferno
33%
6
9
Nuke
17%
6
19
Dust II
0%
0
2
Mirage
0%
0
28
Info
Map Analysis of Arcade vs KZG by the Bo3.gg Team
Arcade on Inferno Analysis
Arcade demonstrated their prowers on Inferno, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Arcade on Inferno were TRIPLUS, who contributed 20 kills, and Kobe, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7070 overall damage.
On the defensive side of Inferno, Arcade held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
KZG on Inferno Analysis
Inferno proved to be a challenging battleground for KZG, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for KZG on Inferno included JiNxZiE, who contributed 14 kills, and KZXL, who added 13 kills. Despite their individual efforts, inflicting 5799 total damage, KZG couldn't prevent Arcade from securing victory on Inferno
On the defensive side of Inferno, KZG struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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