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70
77
24
-7
368
11:12
15
2
+1%
Teams advantage Inferno (M1)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Tec-9 kills on a map
41.3014
Tec-9 damage (avg/round)
15.13.6
Flash blinded on a map (opp)
6428
GLOCK kills on a map
31.4482
Molotov damage (avg/round)
10.42.1
Flash duration on a map (sec)
01:44s00:36s
Flash blinded on a map (opp)
6528
Smoke thrown on a map
2214.5022
Player score (round)
37611010
Player score (round)
41821010
Lineups
Lineup
Stand-in
Stand-in
Stand-in
Stand-in
Stand-in
Historical Maps winrate Last 6 months
Nuke
67%
Anubis
45%
Vertigo
44%
Mirage
36%
Inferno
11%
Dust II
0%
Ancient
0%
Last 5 maps
Nuke
67%
12
6
Anubis
45%
11
18
Vertigo
56%
16
6
Mirage
36%
11
18
Inferno
44%
16
4
Dust II
0%
0
4
Ancient
0%
0
31
Last 5 maps
Nuke
0%
1
3
Anubis
0%
3
1
Vertigo
100%
1
3
Mirage
0%
0
6
Inferno
33%
3
4
Dust II
0%
0
0
Ancient
0%
2
1
Last results
Past matches
- wllwl
- lllll
Info
Map Analysis of Bad News Kangaroos vs Arcade by the Bo3.gg Team
Arcade on Inferno Analysis
Arcade demonstrated their prowers on Inferno, securing 13 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Arcade on Inferno were Versa, who contributed 25 kills, and foggers, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8527 overall damage.
On the defensive side of Inferno, Arcade held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Bad News Kangaroos on Inferno Analysis
Inferno proved to be a challenging battleground for Bad News Kangaroos, as they managed to secure 10 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Bad News Kangaroos on Inferno included damyo, who contributed 17 kills, and apocdud, who added 14 kills. Despite their individual efforts, inflicting 8474 total damage, Bad News Kangaroos couldn't prevent Arcade from securing victory on Inferno
On the defensive side of Inferno, Bad News Kangaroos struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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