0 Comments
Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP kills on a map
51.616
USP damage (avg/round)
18.24.6
Molotov damage (avg/round)
112
Smoke thrown on a map
2415.0371
Smoke thrown on a map
2515.0371
Shots (total/round)
8916
Player score (round)
35671012
Player score (round)
35191012
Shots (total/round)
8916
Damage (total/round)
39173
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
Starter
Starter
Starter
Starter
Starter
Historical Maps winrate Last 6 months
Dust II
67%
Ancient
67%
Mirage
62%
Nuke
26%
Overpass
17%
Inferno
10%
Vertigo
0%
Last 5 maps
Dust II
67%
9
6
Ancient
67%
3
18
Mirage
38%
16
1
Nuke
46%
13
3
Overpass
50%
12
6
Inferno
40%
10
10
Vertigo
0%
2
25
Last 5 maps
Dust II
0%
6
9
Ancient
0%
0
16
Mirage
100%
2
3
Nuke
20%
5
10
Overpass
33%
3
6
Inferno
50%
10
0
Vertigo
0%
5
4
Last results
Head to head
Past matches
- llwwl
- llllw
Info
Match analysis of 00NATION vs Evil Geniuses by the Bo3.gg Team
In the CS2 match between 00NATION and Evil Geniuses, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Inferno, and victory was secured by Evil Geniuses. The MVP of this match was Brehze.
Evil Geniuses analytics
The team Evil Geniuses secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 0 bombs during the match.
The standout players for Evil Geniuses were Brehze contributed 22 kills and RUSH contributed 20 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8877 overall damage.
On the defensive side, Evil Geniuses held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 00NATION were try contributed 14 kills and vsm contributed 14 kills. 5700 of total damage by 00NATION could not prevent Evil Geniuses from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments