SINNERS Tableau des résultats Ancient (M1)

+/-

SCORES DES RONDS

20

7

9

+13

145

4:0

5

0

9.7

+65%

13

6

6

+7

97

0:2

5

2

7.5

+30%

14

6

3

+8

86

1:1

5

0

6.8

+24%

15

11

1

+4

81

3:2

4

0

6.5

+18%

6

8

4

-2

46

1:1

1

0

4.9

-17%

Total

68

38

23

+30

455

9:6

20

2

7.1

+24%

3DMAX Tableau des résultats Ancient (M1)

+/-

SCORES DES RONDS

9

13

4

-4

72

1:1

2

0

5.5

-17%

8

13

4

-5

42

1:1

1

1

5.5

-40%

8

13

4

-5

60

1:2

1

0

5.4

-23%

8

15

2

-7

65

1:4

2

0

5.0

-26%

5

14

2

-9

55

2:1

0

0

4.8

-36%

Total

38

68

16

-30

294

6:9

6

1

5.3

-29%

avantage aux équipes Ancient (M1)
Informations
Map Analysis of SINNERS vs 3DMAX by the Bo3.gg Team

SINNERS on Ancient Analysis

SINNERS demonstrated their prowers on Ancient, securing 13 out of 15 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for SINNERS on Ancient were NEOFRAG, who contributed 20 kills, and SHOCK, who added 13 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 6821 overall damage.


On the defensive side of Ancient, SINNERS held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Ancient Analysis

Ancient proved to be a challenging battleground for 3DMAX, as they managed to secure 2 out of 15 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Ancient included Lucky, who contributed 9 kills, and Maka, who added 8 kills. Despite their individual efforts, inflicting 4403 total damage, 3DMAX couldn't prevent SINNERS from securing victory on Ancient


On the defensive side of Ancient, 3DMAX struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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