3DMAX Tableau des résultats Ancient (M2)

+/-

SCORES DES RONDS

11

12

3

-1

73

1:0

2

0

6.2

-3%

12

14

3

-2

73

2:0

3

0

5.9

-17%

8

15

5

-7

66

1:4

1

0

5.0

-21%

7

14

4

-7

57

0:3

1

0

4.4

-31%

4

14

3

-10

40

0:5

0

0

3.2

-46%

Total

42

69

18

-27

309

4:12

7

0

4.9

-23%

HEROIC Tableau des résultats Ancient (M2)

+/-

SCORES DES RONDS

22

9

5

+13

119

3:0

8

0

9.1

+57%

13

9

7

+4

100

7:2

2

0

7.8

+35%

15

8

3

+7

90

0:1

4

1

7.2

+31%

14

8

3

+6

87

2:0

2

0

7.0

+20%

5

8

7

-3

54

0:1

1

0

4.8

-19%

Total

69

42

25

+27

450

12:4

17

1

7.2

+25%

avantage aux équipes Ancient (M2)
Informations
Map Analysis of 3DMAX vs HEROIC by the Bo3.gg Team

HEROIC on Ancient Analysis

HEROIC demonstrated their prowers on Ancient, securing 13 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for HEROIC on Ancient were TeSeS, who contributed 22 kills, and kyxsan, who added 13 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 7207 overall damage.


On the defensive side of Ancient, HEROIC held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Ancient Analysis

Ancient proved to be a challenging battleground for 3DMAX, as they managed to secure 3 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Ancient included Ex3rcice, who contributed 11 kills, and Maka, who added 12 kills. Despite their individual efforts, inflicting 4939 total damage, 3DMAX couldn't prevent HEROIC from securing victory on Ancient


On the defensive side of Ancient, 3DMAX struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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