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Teams Vorteil
Punktzahl
6.1
5.9
Overpass0.5
Gewinn Runden
39
37
Overpass7
Tötungen
279
266
Overpass12
Schaden
30.09K
29.83K
Overpass1022
Ökonomie
1.62M
1.52M
Overpass14400
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:32s01:30s
Schnelle Bombenanlage (sec)
00:23s01:30s
Schnelle Bombenanlage (sec)
00:34s01:30s
Schnelle Bombenanlage (sec)
00:34s01:30s
Schnelle Bombenanlage (sec)
00:24s01:30s
Rauch auf eine Karte geworfen
2915.0371
AK47 Schaden (avg/round)
60.325.3
Schaden (total/round)
41473
Schüsse (total/round)
8316
Asse der Spieler
1
Historisch Karten Gewinnrate Letzte 6 Monate
Inferno
T
100%
Nuke
T
50%
Mirage
50%
Overpass
T
34%
Ancient
17%
Dust II
0%
Vertigo
0%
Letzte 5 Karten
Inferno
0%
2
0
Nuke
0%
0
4
Mirage
50%
2
0
Overpass
33%
3
0
Ancient
67%
3
0
Dust II
0%
0
2
Vertigo
0%
0
2
Letzte 5 Karten
Inferno
100%
1
3
Nuke
50%
2
0
Mirage
0%
1
4
Overpass
67%
3
0
Ancient
50%
2
0
Dust II
0%
1
2
Vertigo
0%
1
1
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
- wll
- lww
Info
Match analysis of Eclipse vs Take Charge by the Bo3.gg Team
In the CS2 match between Eclipse and Take Charge, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Ancient, Mirage, Overpass, and victory was secured by Eclipse. The MVP of this match was nero.
Eclipse analytics
The team Eclipse secured 39 out of 76 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Mirage. They also successfully set 5 bombs during the match.
The standout players for Eclipse were nero contributed 73 kills and Elk contributed 53 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 29524 overall damage.
On the defensive side, Eclipse held their ground firmly, successfully defending 23 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Charge analytics
The team Take Charge managed to secure 37 out of 76 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for Take Charge were Drop contributed 65 kills and Sandman contributed 56 kills. 28957 of total damage by Take Charge could not prevent Eclipse from securing the victory
On the defensive side, Take Charge struggled to hold their ground, successfully defending 23 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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