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3DMAX Anzeigetafel Dust II (M3)

+/-

RUNDEN PUNKTZAHL

19

15

1

+4

76

2:2

4

0

6.4

+10%

14

14

8

0

89

2:1

2

0

6.1

+6%

14

17

6

-3

75

3:3

3

0

5.8

-14%

10

14

3

-4

49

1:1

3

0

5.0

-16%

9

15

4

-6

53

1:7

2

0

4.4

-22%

Gesamt

66

75

22

-9

342

9:14

14

0

5.5

-7%

Zero Tenacity Anzeigetafel Dust II (M3)

+/-

RUNDEN PUNKTZAHL

21

14

7

+7

109

4:2

5

0

7.5

+32%

20

14

3

+6

77

4:3

5

1

6.7

+13%

14

10

4

+4

66

2:1

3

0

6.0

+12%

8

13

7

-5

52

2:1

2

0

5.1

-25%

12

15

2

-3

41

2:2

2

0

5.0

-22%

Gesamt

75

66

23

+9

345

14:9

17

1

6.1

+2%

Teamvorteil Dust II (M3)
Info
Map Analysis of 3DMAX vs Zero Tenacity by the Bo3.gg Team

Zero Tenacity on Dust II Analysis

Zero Tenacity demonstrated their prowers on Dust II, securing 13 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Zero Tenacity on Dust II were simke, who contributed 21 kills, and brutmonster, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 7939 overall damage.


On the defensive side of Dust II, Zero Tenacity held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Dust II Analysis

Dust II proved to be a challenging battleground for 3DMAX, as they managed to secure 10 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Dust II included Ex3rcice, who contributed 19 kills, and Lucky, who added 14 kills. Despite their individual efforts, inflicting 7858 total damage, 3DMAX couldn't prevent Zero Tenacity from securing victory on Dust II


On the defensive side of Dust II, 3DMAX struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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