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75
66
23
+9
345
14:9
17
1
+2%
avantage aux équipes Dust II (M3)
Records Dust II
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts avec USP en moyenne (par tour)
14.34.8
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:25s00:36s
Éblouissements par flash en moyenne sur une carte (opp)
7128
Fumigènes lancés en moyenne sur une carte
2114.5022
Fumigènes lancés en moyenne sur une carte
2214.5022
Éliminations avec AWP en moyenne par carte
156.4049
Dégâts des grenades HE en moyenne (par tour)
13.53.4
Éblouissements par flash en moyenne sur une carte (opp)
5928
Dégâts (total/round)
38573
Dégâts des grenades HE (total/round)
22026.2
Informations
Map Analysis of 3DMAX vs Zero Tenacity by the Bo3.gg Team
Zero Tenacity on Dust II Analysis
Zero Tenacity demonstrated their prowers on Dust II, securing 13 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Zero Tenacity on Dust II were simke, who contributed 21 kills, and brutmonster, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 7939 overall damage.
On the defensive side of Dust II, Zero Tenacity held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
3DMAX on Dust II Analysis
Dust II proved to be a challenging battleground for 3DMAX, as they managed to secure 10 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 3DMAX on Dust II included Ex3rcice, who contributed 19 kills, and Lucky, who added 14 kills. Despite their individual efforts, inflicting 7858 total damage, 3DMAX couldn't prevent Zero Tenacity from securing victory on Dust II
On the defensive side of Dust II, 3DMAX struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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