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LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Runden-Siegesserie
113
Galil Kills auf der Karte
41.8064
Galil Kills auf der Karte
51.8064
Galil Schaden (avg/round)
285.6
M4A1 Kills auf der Karte
144.6963
M4A1 Schaden (avg/round)
80.616.7
Geworfene Blendgranaten
41.291
Flash Dauer auf der Karte (sec)
01:24s00:39s
M4A1 Kills auf der Karte
114.6963
HE Tötungen auf der Karte
21.127
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
79%
Overpass
75%
Nuke
73%
Ancient
34%
Mirage
20%
Dust II
18%
Inferno
5%
Letzte 5 Karten
Vertigo
0%
1
10
Overpass
0%
0
8
Nuke
0%
5
8
Ancient
33%
3
4
Mirage
40%
5
0
Dust II
80%
5
0
Inferno
50%
4
2
Letzte 5 Karten
Vertigo
79%
14
3
Overpass
75%
4
20
Nuke
73%
11
11
Ancient
67%
6
3
Mirage
60%
5
12
Dust II
62%
13
2
Inferno
55%
11
12
Info
Match analysis of 00NATION vs GODSENT by the Bo3.gg Team
In the CS2 match between 00NATION and GODSENT, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Vertigo, and victory was secured by GODSENT. The MVP of this match was TACO.
GODSENT analytics
The team GODSENT secured 16 out of 20 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 1 bombs during the match.
The standout players for GODSENT were TACO contributed 22 kills and dumau contributed 19 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9157 overall damage.
On the defensive side, GODSENT held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 4 out of 20 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 00NATION were leo_drk contributed 13 kills and vsm contributed 11 kills. 6180 of total damage by 00NATION could not prevent GODSENT from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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