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In CS2, understanding callouts is crucial for good team communication, especially on a map like Vertigo, which has multiple levels and tight spaces. Callouts are specific names for areas on a map that players use to quickly communicate enemy positions, movements, or strategies. Using accurate callouts can improve your team's coordination and increase your chances of winning.
In this guide, we'll explore all the key Vertigo CS2 callouts, breaking down the map into major areas to help you master the layout. Whether you're a beginner or an experienced player looking to sharpen your skills, knowing these callouts is a must.
Key Zone | Description |
T-Spawn | Starting point for terrorists, where the initial attack strategy is planned. |
A Site | High-stakes bomb plant area with several critical positions like Ramp, Sandbags, and Heaven. |
B Site | Tight bomb plant site featuring key positions like Stairs, Back Site, and Pillar. |
Mid | Central area for controlling rotations and applying pressure to A and B Sites. |
T-Spawn: This is where the terrorist side begins. T-Spawn is the place to plan your attack strategy. From here, terrorists usually decide whether to push A Site, B Site, or try to take control of Mid. Proper coordination at T-Spawn sets the tone for the round, allowing teammates to discuss their roles.
A Site: A Site is a high-stakes area on Vertigo, frequently targeted for bomb plants. Key Vertigo A Site callouts include:
B Site: B Site is another bomb plant location but has a tighter layout, making it a bit trickier to control. Key Vertigo B Site callouts include:
Mid: Mid control is crucial for map dominance, as it allows players to pressure both A and B Sites. Key Vertigo Mid callouts include:
Key Callout | Description |
Ramp | Main entry point for terrorists to A Site. Critical for gaining site control. |
Sandbags | Defensive position along Ramp, often cleared with utility. |
Stairs | Entryway to B Site for terrorists, essential to clear for successful pushes. |
Ladder Room | Connects Mid to B and Construction, important for rotations and flanking. |
Using callouts effectively can make or break a round. Here are some examples of how to use Vertigo map callouts in real gameplay:
Clear and consistent callouts ensure that your team is always aware of enemy positions, allowing for better coordination.
READ MORE: CS2 Mirage Callouts: Full Guide
One common mistake is incorrect naming—like calling Ramp when you mean Catwalk—which can lead to confusion. Another issue is delayed callouts, where players wait too long to announce an enemy's position, costing their team crucial time to react. Inconsistent terms among teammates can also cause misunderstandings.
To improve CS2 Vertigo callouts:
Mastering Vertigo callouts in CS2 can greatly enhance your team's coordination and effectiveness on the map. Knowing each callout allows for precise communication, leading to better positioning and teamwork. Take the time to practice these callouts and incorporate them into your gameplay. Doing so will give you a strategic edge, whether you're attacking or defending.
With proper knowledge and effective communication, you'll be better equipped to handle any situation on Vertigo. So, grab your team, jump into a match, and start practicing those callouts today!
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