wLn

Ahmed Shata

wLn settings

Mouse settings
DPI80046%
eDPI4000%
Sensitivity0.51%
Hz100066%
Windows Sensitivity689%
Raw Input BufferOn57%
Scoped Sensitivity167%
ADS Sensitivity143%
sensitivity 0.5
ingame statslast 13 matches
Overall statistics

Stats

Value

Avg

Top

ACS

158.5

201.0

Kills

0.53

0.78

Death

0.72

0.67

Open kills

0.034

0.081

Headshots

0.39

0.59

Kill cost

6411

4352

Sensitivity compare

Avg 0.25

Crosshair
preview
Primary
Center dot thickness2
Crosshair color code000000FF
Outline Thickness1
Outline Opacity0.5
OutlinesOff
Center dotOff
Crosshair color8
Center dot opacity1
Outer lines
Outer line thickness2
Movement error multiplier1
Outer line offset10
Movement errorOn
Outer line length2
Firing errorOn
Firing error multiplier1
Show outer linesOff
Outer line opacity0.35
Inner lines
Inner line thickness2
Movement error multiplier1
Inner line offset0
Movement errorOff
Inner line length3
Firing errorOff
Firing error multiplier1
Show inner linesOn
Inner line opacity1
0;s;1;P;c;8;u;000000FF;h;0;b;1;f;0;0l;3;0o;0;0a;1;0f;0;1b;0;S;o;1
Video Settings
preview
Graphics Quality
Experimental SharpeningOff64%
Material QualityLow79%
Improve ClarityOff68%
BloomOff63%
DistortionOff77%
V-SyncOff26%
Texture QualityLow77%
Anti AliasingNone33%
Multithreaded RenderingOn77%
UI QualityLow76%
Anisotropic Filtering1x32%
VignetteOff77%
Detail QualityLow78%
Cast ShadowsOff74%
General
Resolution1280x10245%
Aspect Ratio MethodLetterbox30%
Aspect Ratio4:357%
Display ModeFullscreen94%
Accessibility
Enemy Highlight ColorRed (Default)11%
Map
Minimap Size0.6950%
Show Map Region NamesAlways59%
Keep Player CenteredOff46%
RotateFixed18%
Fixed OrientationBased On Side58%
Minimap Zoom111%
Minimap Vision ConesOn69%
Accuracy statsLast 15 matches

Body part

Hits%

Head

23121%

Body

75770%

Legs

969%

Keybinds
equip_primary_weapon
1
equip_secondary_weapon
2
equip_melee_weapon
3
equip_spike
4
use_equip_ability3
e
use_object
f
use_equip_ability2
q
use_equip_ability_ultimate
x
jump
space
walk
shift
crouch
ctrl
use_equip_ability1
c
FAQ
wLn utilizes the Razer Viper V3 Pro White mouse, paired with a DPI of 800 and an in-game sensitivity of 0.5. This combination results in an effective DPI (eDPI) of 400, which is a balanced choice among competitive players, providing a blend of fast flick potential and precise aiming control. The polling rate is set to 1000 Hz, ensuring minimal input lag and high responsiveness, which is critical for high-stakes competitive play.
wLn’s crosshair setup, as denoted by the custom code, features a static and minimalistic design with a black color and no center dot. This configuration is popular among elite players since it minimizes visual distractions, allowing for clear target acquisition and precise headshots. The crosshair is also set to be unobtrusive, enhancing focus on enemy outlines without blocking the field of view.
wLn uses the ZOWIE XL2546 monitor, renowned for its 240Hz refresh rate and DyAc technology. This high-performance display ensures ultra-smooth motion clarity and rapid response times, which are vital for fast-paced games like Valorant. The monitor’s features help wLn track moving targets and react swiftly during intense firefights, giving him a technical edge over opponents using standard displays.
wLn opts for a highly performance-focused video setup, running the game at a 1280x1024 resolution with a 4:3 aspect ratio in fullscreen mode. All graphical enhancements such as bloom, anti-aliasing, vignette, and distortion are turned off, while detail, texture, and material qualities are set to low. This configuration maximizes frame rates and minimizes visual clutter, allowing for clearer enemy visibility and more consistent gameplay.
wLn’s map settings are tailored for optimal in-game awareness: the minimap is set to a fixed orientation based on side, with a size of 0.695 and zoom at 1. Vision cones are enabled, and region names are always visible, while player centering is turned off. These choices ensure that wLn always has a comprehensive view of the battlefield and teammate positions, aiding quick strategic decisions.
wLn’s keybinds are streamlined for efficiency, using traditional assignments for weapon and ability slots (1-4 for weapons and spike, Q/E/C/X for abilities, F for use, CTRL for crouch, SHIFT for walk, and SPACE for jump). This layout minimizes finger movement and maximizes speed, allowing wLn to execute complex maneuvers and ability combos with minimal delay, which is crucial in high-pressure situations.
wLn uses the Razer BlackShark V3 Pro White headset, a high-end model recognized for its clear directional audio and comfortable fit. This headset allows him to accurately pinpoint enemy footsteps and in-game cues, enhancing his ability to react to threats and coordinate with teammates. While specific in-game audio settings aren’t listed, his choice of headset underlines the importance he places on audio fidelity in competitive play.
wLn enables the raw input buffer, ensuring that mouse movements are processed directly by the game, bypassing any potential interference from Windows settings. His Windows sensitivity is set to the standard value of 6, which, when combined with raw input, guarantees consistent and predictable mouse behavior—a vital aspect for muscle memory and consistent aiming in every session.
wLn’s hardware choices—using the Razer Huntsman V3 Pro TKL Black keyboard and the Razer Gigantus V2 mousepad—reflect a focus on speed, precision, and reliability. The TKL keyboard offers more desk space for mouse movement, while the Gigantus V2 provides a large, smooth surface that enables rapid yet controlled mouse swipes. Together, these peripherals support his need for quick reactions and fine aim adjustments.
Based on the available data, wLn’s current settings and gear represent his latest preferences, with no historical entries indicating previous configurations. This suggests that he has recently adopted or refined these settings and equipment choices, likely after extensive experimentation to find an optimal balance between comfort, performance, and competitive advantage.
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