cs2-skin-english

GRUBINHO

Grzegorz Ryczko

GRUBINHO settings

Mouse settings
DPI160014%
ADS SensitivityUnknown42%
Sensitivity0.1350%
eDPI2162%
Hz100065%
Windows SensitivityUnknown6%
Raw Input BufferUnknown23%
Scoped SensitivityUnknown8%
sensitivity 0.135
ingame statslast 15 matches
Overall statistics

Stats

Value

Avg

Top

ACS

165.7

216.8

Kills

0.59

0.76

Death

0.7

0.57

Open kills

0.06

0.125

Headshots

0.48

0.70

Kill cost

5920

4455

Sensitivity compare

Avg 0.25

Video Settings
preview
General
Aspect Ratio MethodFill68%
Resolution1920x108029%
Display ModeFullscreen94%
Aspect Ratio16:931%
Graphics Quality
DistortionUnknown19%
Cast ShadowsUnknown19%
V-SyncUnknown28%
Detail QualityUnknown19%
UI QualityUnknown19%
VignetteUnknown19%
Anti AliasingUnknown19%
Improve ClarityUnknown20%
Experimental SharpeningUnknown27%
BloomUnknown19%
Multithreaded RenderingUnknown19%
Texture QualityUnknown19%
Material QualityUnknown19%
Anisotropic FilteringUnknown19%
Accessibility
Enemy Highlight ColorUnknown47%
Map
Minimap Vision ConesUnknown27%
Fixed OrientationUnknown26%
Minimap ZoomUnknown29%
RotateUnknown26%
Minimap SizeUnknown28%
Keep Player CenteredUnknown26%
Show Map Region NamesUnknown28%
Accuracy statsLast 15 matches

Body part

Hits%

Head

273431%

Body

563364%

Legs

4495%

FAQ
GRUBINHO is currently using the Razer Viper V4 Pro (Unreleased) as his primary mouse. This choice likely provides him with the latest advancements in sensor precision, lightweight design, and ergonomic improvements, which are crucial for maintaining optimal reaction times and accuracy in high-stakes Valorant matches.
GRUBINHO sets his mouse DPI at 1600 and uses an in-game sensitivity of 0.135, resulting in an effective DPI (eDPI) of 216. This combination strikes a balance between swift cursor movement and precise aim control, allowing for accurate crosshair placement while retaining the ability to make quick flick shots when necessary.
He plays on the ASUS TUF VG258QM, a high-refresh-rate monitor known for its 280Hz capability and fast response times. Such a monitor provides smoother visuals and reduces motion blur, granting GRUBINHO an edge in tracking fast-moving targets and reacting more quickly to in-game events.
GRUBINHO uses the Wooting 60HE v2 Silver keyboard, which is renowned for its analog input technology. This allows for nuanced movement and rapid key actuation, giving him finer control over his in-game actions and potentially faster response times during intense situations.
His current mousepad is the Pulsar eS Saturn Pro Black, a surface designed for consistent glide and control. This type of mousepad helps maintain stability during precise movements, enabling GRUBINHO to achieve reliable aim tracking and micro-adjustments when dueling opponents.
GRUBINHO's headset of choice is the Razer BlackShark V2 Pro White. This headset is well-regarded for its clear positional audio and comfortable fit, which are vital for accurately pinpointing enemy footsteps and other in-game cues, ultimately enhancing his situational awareness.
He plays at a resolution of 1920x1080 with a 16:9 aspect ratio, using 'Fill' as the aspect ratio method. This full HD configuration offers a wide field of view and crisp visuals, ensuring that he doesn't miss any critical details during gameplay while maintaining compatibility with most competitive setups.
GRUBINHO uses an NVIDIA GeForce RTX 5080 graphics card. Leveraging such a high-end GPU ensures he experiences minimal latency and consistently high frame rates, which are essential for smooth gameplay and maintaining a competitive edge in fast-paced matches.
Historically, GRUBINHO transitioned from the Razer Viper V3 Pro Black to the current Razer Viper V4 Pro (Unreleased). This progression reflects a preference for the latest mouse technology, likely seeking improvements in sensor accuracy, weight reduction, and overall ergonomics to stay at the forefront of competitive performance.
He plays Valorant in Fullscreen mode, which is the preferred choice for most professional players. Fullscreen mode minimizes input lag and maximizes system resource allocation to the game, resulting in smoother performance and more responsive controls during crucial moments.
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