Version1 Scoreboard

+/-

MAPS ACS

There are currently no data
Evil Geniuses GC Scoreboard

+/-

MAPS ACS

There are currently no data
Clash.gg 3 cases
Lineups
Lineup
  • Starter

  • Starter

  • Starter

  • Starter

  • Starter

There are currently no team lineup
  • Starter

  • Starter

  • Starter

  • Starter

  • Starter

There are currently no team lineup
Last results
Head to head
The teams have not met in the last 6 months
Past matches
Teams advantage

There are currently no games data
Historical Maps winrate Last 6 months

Fracture

100%

Lotus

100%

Icebox

100%

Sunset

100%

Pearl

50%

Bind

33%

Haven

27%

Ascent

20%

Breeze

17%

Split

0%

Last 5 maps

Fracture

100%

2

w
w

Lotus

100%

3

w
w

Icebox

100%

3

w
w
w

Sunset

0%

0

Pearl

100%

4

w
w
w
w

Bind

67%

3

w
w

Haven

83%

6

w
w
w
w
w

Ascent

100%

2

w
w

Breeze

50%

2

w

Split

50%

2

w
l

Last 5 maps

Fracture

0%

1

l

Lotus

0%

5

l
l
l
l

Icebox

0%

0

Sunset

100%

3

w
w
w

Pearl

50%

2

w
l

Bind

100%

2

w

Haven

56%

9

l
l
w
w
w

Ascent

80%

5

w
w
w
w
l

Breeze

67%

3

l
w

Split

50%

4

w
l
l
w
Info
Match analysis of Version1 vs Evil Geniuses GC by the Bo3.gg Team

In the Valorant match between Version1 and Evil Geniuses GC, a series of thrilling battles unfolded with a score of 1-3, on the following maps: Bind, Haven, Lotus, Breeze, and victory was secured by Evil Geniuses GC. The MVP of this match was .


Evil Geniuses GC analytics

The team Evil Geniuses GC secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Bind, Haven, Breeze. They also successfully set 0 bombs during the match.


The standout players for Evil Geniuses GC were contributed 0 kills and contributed 0 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 0 overall damage.


On the defensive side, Evil Geniuses GC held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.


Version1 analytics

The team Version1 managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.


The standout players for Version1 were contributed 0 kills and contributed 0 kills. 0 of total damage by Version1 could not prevent Evil Geniuses GC from securing the victory


On the defensive side, Version1 struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.

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