0 Comentários
Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
GLOCK kills on a map
31.4398
Danos por GLOCK (média/rodada)
18.53.8
AK47 kills no mapa
156.7456
AK47 damage (média/rodada)
60.325.4
Flash cego no mapa (opp)
5930
Múltiplos kills x-
4
Morto por colega de equipe
1
Dano coquetel molotov (total/rodada)
10023.8
Dano HE (total/rodada)
9126.6
Duração do flash numa rodada (sec)
00:23s00:05s
Escalação
escalação
escalação
Histórico % de êxito dos mapas Últimos 6 meses
Anubis
50%
Ancient
31%
Vertigo
29%
Nuke
19%
Overpass
17%
Mirage
8%
Inferno
7%
Últimos 5 mapas
Anubis
0%
1
18
Ancient
60%
20
1
Vertigo
29%
7
2
Nuke
50%
8
14
Overpass
67%
6
8
Mirage
46%
13
2
Inferno
43%
7
7
Últimos 5 mapas
Anubis
50%
10
4
Ancient
29%
14
7
Vertigo
0%
2
17
Nuke
31%
13
1
Overpass
50%
4
10
Mirage
38%
8
4
Inferno
50%
8
2
Últimos resultados
Frente a frente
Partidas anteriores
- lVllV
- lllVl
Info
Match analysis of FLUFFY AIMERS vs Take Flyte by the Bo3.gg Team
In the CS2 match between FLUFFY AIMERS and Take Flyte, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Mirage, Ancient, Inferno, and victory was secured by FLUFFY AIMERS. The MVP of this match was sacrifice.
FLUFFY AIMERS analytics
The team FLUFFY AIMERS secured 36 out of 66 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Ancient. They also successfully set 8 bombs during the match.
The standout players for FLUFFY AIMERS were sacrifice contributed 70 kills and LEARSI contributed 55 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 26434 overall damage.
On the defensive side, FLUFFY AIMERS held their ground firmly, successfully defending 17 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 30 out of 66 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 4 plants during the match did not lead the team to victory.
The standout players for Take Flyte were CoJoMo contributed 50 kills and Sandman contributed 48 kills. 23882 of total damage by Take Flyte could not prevent FLUFFY AIMERS from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 16 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comentários