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LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
GLOCK Kills auf der Karte
31.4398
GLOCK Schaden (avg/round)
18.53.8
AK47 Kills auf der Karte
156.7456
AK47 Schaden (avg/round)
60.325.4
Flash geblendet auf der Karte (opp)
5930
Multi-Tötungen x-
4
Teammitglied tötet
1
Molotov Schaden (total/round)
10023.8
HE Schaden (total/round)
9126.6
Flash Dauer pro Runde (sec)
00:23s00:05s
Aufstellungen
Aufstellung
Aufstellung
Historisch Karten Gewinnrate Letzte 6 Monate
Anubis
50%
Ancient
31%
Vertigo
29%
Nuke
19%
Overpass
17%
Mirage
8%
Inferno
7%
Letzte 5 Karten
Anubis
0%
1
18
Ancient
60%
20
1
Vertigo
29%
7
2
Nuke
50%
8
14
Overpass
67%
6
8
Mirage
46%
13
2
Inferno
43%
7
7
Letzte 5 Karten
Anubis
50%
10
4
Ancient
29%
14
7
Vertigo
0%
2
17
Nuke
31%
13
1
Overpass
50%
4
10
Mirage
38%
8
4
Inferno
50%
8
2
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
- lwllw
- lllwl
Info
Match analysis of FLUFFY AIMERS vs Take Flyte by the Bo3.gg Team
In the CS2 match between FLUFFY AIMERS and Take Flyte, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Mirage, Ancient, Inferno, and victory was secured by FLUFFY AIMERS. The MVP of this match was sacrifice.
FLUFFY AIMERS analytics
The team FLUFFY AIMERS secured 36 out of 66 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Ancient. They also successfully set 8 bombs during the match.
The standout players for FLUFFY AIMERS were sacrifice contributed 70 kills and LEARSI contributed 55 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 26434 overall damage.
On the defensive side, FLUFFY AIMERS held their ground firmly, successfully defending 17 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 30 out of 66 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 4 plants during the match did not lead the team to victory.
The standout players for Take Flyte were CoJoMo contributed 50 kills and Sandman contributed 48 kills. 23882 of total damage by Take Flyte could not prevent FLUFFY AIMERS from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 16 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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