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Vantagem das equipes
Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
A sequência de vitórias das rodadas
103
Danos por HE (média/rodada)
12.53.4
M4A1 kills no mapa
124.6963
Danos (total/rodada)
40073
Pontuação do jogador (rodada)
38481012
Tiros (total/rodada)
11916
Múltiplos kills x-
4
Múltiplos kills x-
4
Múltiplos kills x-
4
Morto por colega de equipe
1
Histórico % de êxito dos mapas Últimos 6 meses
Mirage
73%
Ancient
55%
Vertigo
33%
Overpass
24%
Nuke
23%
Dust II
21%
Inferno
9%
Últimos 5 mapas
Mirage
0%
0
35
Ancient
25%
4
5
Vertigo
33%
9
12
Overpass
33%
9
9
Nuke
71%
21
4
Dust II
50%
10
1
Inferno
50%
16
2
Últimos 5 mapas
Mirage
73%
59
0
Ancient
80%
10
23
Vertigo
0%
1
77
Overpass
57%
21
9
Nuke
48%
27
36
Dust II
71%
28
5
Inferno
59%
29
22
Info
Match analysis of Astralis vs Fiend by the Bo3.gg Team
In the CS2 match between Astralis and Fiend, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Nuke, Inferno, and victory was secured by Astralis. The MVP of this match was Bubzkji.
Astralis analytics
The team Astralis secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Inferno. They also successfully set 0 bombs during the match.
The standout players for Astralis were Bubzkji contributed 44 kills and Magisk contributed 36 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19822 overall damage.
On the defensive side, Astralis held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Fiend analytics
The team Fiend managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Fiend were REDSTAR contributed 30 kills and dream3r contributed 29 kills. 15109 of total damage by Fiend could not prevent Astralis from securing the victory
On the defensive side, Fiend struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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