wastzera

Marcelo Augusto

wastzera settings

Download wastzera config 2026
BlackBelt wastzera settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Download
Mouse settings
DPI80046%
Sensitivity1.12%
eDPI8806%
Zoom Sensitivity177%
Hz100066%
Windows Sensitivity689%
sensitivity 1.1; zoom_sensitivity 1
AIM Statslast 9 matches

Stats

Value

Avg

Overall avg

Headshots

0.33

0.31

Headshots %

57.1%

46%

Shots

16.8

12.28

Accuracy

13%

17%

Sensitivity compare

Avg 1.53

Crosshair
preview
Center DotNo
Length1.5
Gap-3
Thickness1
OutlineNo
Outline Thickness0
Red0
Green255
Blue0
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
StyleClassic Static
ColorYellow
Follow RecoilNo
Split Distance7
Fixed Gap-2
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio1
CSGO-2RyJG-Ri2uO-N3O5k-TxeRV-VnCxH
Accuracy statsLast 15 matches

Body part

Hits%

Head

10823%

Chest

21947%

Stomach

6815%

Arms

5111%

Legs

184%

Video Settings
preview
Advanced Video
Texture Filtering ModeAnisotropic 16x6%
Shader DetailHigh12%
Particle DetailLow41%
V-SyncDisabled46%
Ambient OcclusionDisabled27%
Dynamic ShadowsAll40%
Model Texture DetailLow51%
Boost Player ContrastDisabled17%
NVIDIA Reflex Low LatencyEnabled21%
NVIDIA G SyncDisabled40%
Maximum FPS In Game029%
Multisampling Anti Aliasing Mode4x MSAA29%
Global Shadow QualityMedium4%
High Dynamic RangePerformance9%
Fidelity FX Super ResolutionPerformance1%
Video
Resolution1280x96043%
Display ModeFullscreen94%
Scaling ModeStretched74%
Aspect Ratio5:30%
viewmodel
preview
Preset Pos262%
FOV6882%
Offset X2.578%
Offset Y069%
Offset Z-1.572%
BobUnknown54%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Primary deviceslast 9 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.245

0.24

AK47 damage

24.64

24.98

AWP kills

0.003

0.081

AWP damage

0.17

7.39

M4A1 kills

0.121

0.114

M4A1 damage

12.35

11.76

Launch options
-tickrate 128 -freq 240 -novid -allow_third_party_software +exec wastzera.cfg
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-novid 
Skips the intro videos when launching CS2, getting you to the menu faster
-allow_third_party_software 
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD Scale1.11%
HUD ColorWhite7%
Radar
preview
Toggle Shape With ScoreboardYes60%
Radar Is RotatingYes68%
Radar HUD Size0.82%
Radar Centers The PlayerYes59%
Radar Map Zoom0.454%
FAQ
wastzera currently uses a sensitivity of 1.1 paired with an 800 DPI mouse, resulting in an effective DPI (eDPI) of 880. This low sensitivity setup is favored by many professional players as it allows for more precise crosshair movement and finer aim adjustments, which is especially beneficial for tracking opponents and controlling spray patterns during high-stakes matches.
wastzera utilizes a Classic Static crosshair with a minimalistic design—featuring a small gap, short length, and no center dot—combined with a vibrant yellow color. This configuration ensures maximum visibility against various in-game backgrounds, reduces visual clutter, and supports precise aiming, making it easier to track targets without distractions.
wastzera uses the ZOWIE XL2566K monitor, known for its high refresh rate and fast response times. This monitor is a top choice among esports professionals as it offers smooth motion clarity and minimal input lag, allowing wastzera to react quickly to fast-paced in-game situations and maintain high accuracy during intense firefights.
wastzera plays at a 1280x960 resolution with a 5:3 aspect ratio in fullscreen mode and uses stretched scaling. He prioritizes performance by disabling V-Sync and G-Sync, setting most graphics details like particle and texture detail to low or medium, but keeps shader detail high for visual clarity. These choices provide a balance between high frame rates and clear visuals, ensuring smooth gameplay and easy target spotting.
wastzera relies on the Fallen Gear Pantera Pro Wireless mouse, a device designed for esports with a high polling rate of 1000Hz. Its wireless design offers freedom of movement without cable drag, and its shape and sensor are tailored for precision and comfort, which are critical for maintaining consistent aim and swift reactions during competitive matches.
wastzera uses the Fallen Gear Morcego Preto headset, ensuring clear positional audio cues which are vital for detecting enemy movements and actions. While specific in-game audio settings aren't provided, using a high-quality headset like this allows wastzera to pick up subtle sounds, such as footsteps or weapon switches, giving him a tactical edge in situational awareness.
wastzera's launch options include parameters like '-tickrate 128' for server tick consistency, '-freq 240' to match his monitor's refresh rate, and '-novid' to skip intro videos for faster game startup. He also includes '+exec wastzera.cfg' to automatically load his personalized settings, ensuring his preferred configuration is always active when he starts the game.
wastzera sets his viewmodel FOV to 68 with customized offsets on the X, Y, and Z axes, pushing the weapon model slightly to the side and down. This positioning minimizes the weapon's obstruction of his view, allowing for better visibility of opponents and the environment, which can be critical during close encounters or when holding tight angles.
wastzera utilizes the Wooting 80HE Black keyboard, which features rapid analog input for responsive keystrokes, and the Fallen Gear Ace Speed++ mousepad, designed for smooth, consistent glide. This combination ensures both his movement and aiming are precise and responsive, supporting high-level mechanical consistency during matches.
wastzera's setup includes an AMD Ryzen 7 7800X3D processor and an NVIDIA GeForce RTX 4070 Ti graphics card, both of which are high-end components. This hardware configuration ensures consistently high frame rates and low system latency, allowing him to play at the highest competitive standards without performance bottlenecks, even during graphically intense scenarios.
Comments
By date