Spiidi
Timo Richter
Spiidi settings
Download Spiidi config 2026
BIG Academy Spiidi settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
Sensitivity0.81%
eDPI6403%
DPI80046%
Zoom Sensitivity177%
Windows Sensitivity689%
Hz100066%
sensitivity 0.8; zoom_sensitivity 1
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.33
0.31
Headshots %
51.3%
46%
Shots
10.93
12.28
Accuracy
21.2%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length2
Gap-2
Thickness0
OutlineNo
Outline Thickness0
Red34
Green139
Blue34
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2025-11-26T05:27:01.134+00:00
Updated At2025-11-26T05:27:01.134+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CurrentYes
Accuracy statsLast 15 matches
There are currently no data
Video Settings
previewAdvanced Video
Particle DetailUnknown51%
V-SyncDisabled46%
NVIDIA G SyncUnknown58%
Boost Player ContrastDisabled17%
Global Shadow QualityHigh37%
NVIDIA Reflex Low LatencyUnknown51%
Model Texture DetailLow51%
Maximum FPS In GameUnknown58%
Multisampling Anti Aliasing ModeNone10%
Dynamic ShadowsUnknown58%
Shader DetailLow52%
Texture Filtering ModeBilinear38%
Ambient OcclusionUnknown51%
High Dynamic RangeUnknown51%
Fidelity FX Super ResolutionUnknown51%
Video
Resolution1680x10503%
Aspect Ratio16:104%
Display ModeFullscreen94%
Scaling ModeStretched75%
Monitor settings
Game Settings
DyAcPremium74%
Color Vibrance1022%
Black Equalizer159%
Low Blue Light092%
viewmodel
previewFOV6884%
Offset X1.20%
Preset Pos262%
Offset Y1.90%
Offset Z-215%
BobFalse51%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.25
0.24
AK47 damage
24.18
24.98
AWP kills
0.002
0.081
AWP damage
0.25
7.39
M4A1 kills
0.102
0.114
M4A1 damage
7.91
11.76
Launch options
-console -novid -tickrate 128
-console
Enables the developer console for quick command access
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
HUD
previewHUD Scale0.9520%
HUD ColorGreen5%
Radar
previewRadar Is RotatingYes69%
Radar HUD Size1.1551%
Radar Map Zoom0.418%
Radar Centers The PlayerYes60%
Toggle Shape With ScoreboardNo9%
FAQ
Spiidi relies on the Logitech G Pro X Superlight Black mouse, configured with a DPI of 800 and an in-game sensitivity of 0.8, resulting in an eDPI of 640. Combined with a polling rate of 1000 Hz and a standard Windows sensitivity of 6, this setup is tailored for precise and consistent aim tracking, which is essential for high-level play in Counter-Strike 2.
Spiidi opts for a classic static crosshair with a minimalistic design—featuring a small gap of -2, a short length of 2, and zero thickness, without a center dot. The crosshair is colored green (RGB 34,139,34) and lacks outlines, providing a clean and unobtrusive aiming reference. This configuration helps maintain clear visibility of targets while promoting precise crosshair placement during fast-paced engagements.
Spiidi plays at a 1680x1050 resolution with a 16:10 aspect ratio in fullscreen mode, using stretched scaling. He disables V-Sync and boost player contrast for minimal input lag, sets shader and model texture detail to low, and selects bilinear texture filtering. Not using anti-aliasing further reduces graphical overhead, ensuring maximum frame rates and responsive gameplay, which are critical for competitive performance.
Spiidi utilizes the ZOWIE XL2566K monitor, renowned for its high refresh rate and esports-focused features. He enables DyAc on Premium for enhanced motion clarity, sets color vibrance to 10 for vivid in-game visuals, keeps low blue light at 0 for true color representation, and uses a black equalizer value of 15 to brighten dark areas, ensuring he never misses an opponent hiding in the shadows.
Spiidi uses the HyperX Cloud Alpha headset in conjunction with Hörluchs HL7 Gaming Edition earphones, ensuring both comfort and high-fidelity sound reproduction. While specific in-game audio settings are not detailed, this choice of professional-grade audio gear ensures that subtle in-game cues like footsteps and reloads are accurately reproduced, providing a vital edge in competitive matches.
While Spiidi’s specific keybinds are not listed, his hardware selection—including the Ducky One 2 keyboard—suggests a preference for mechanical keys that allow for rapid and reliable input. This ensures that any personalized binds for actions such as weapon switching, grenade usage, or movement are executed with minimal delay, which is crucial for fast-paced, high-stakes gameplay.
Spiidi configures his radar with a HUD size of 1.155 and a map zoom of 0.4, ensuring a clear and broad overview of the map. He enables both radar rotation and player centering, which helps maintain spatial awareness and quick orientation. Not toggling radar shape with the scoreboard indicates a preference for consistent radar information, supporting fast decision-making during play.
Spiidi’s launch options include '-console -novid -tickrate 128', which enable the developer console for quick command access, skip the intro video for faster game startup, and set the tickrate to 128 for offline servers, aligning with professional server standards. These options streamline his game experience and ensure he is ready to play at a competitive level from the moment he launches the game.
According to the available data, Spiidi’s current mouse sensitivity, DPI, and related mouse settings are singularly listed, indicating a consistent approach without significant recent changes. This stability suggests that Spiidi has refined his preferences over time and now relies on a setup that he finds optimal for performance, rather than frequently experimenting with new sensitivities.
Spiidi’s viewmodel settings include a field of view (FOV) of 68, offsets of 1.2 (X), 1.9 (Y), and -2 (Z), and a preset position of 2, with viewmodel bobbing disabled. This configuration minimizes weapon movement and keeps the weapon model low and to the side, maximizing screen space and improving visibility of opponents and the environment, which is beneficial for quick target acquisition and overall situational awareness.
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