sausol
Pere Solsona Saumell
sausol settings
Download sausol config 2026
Iberian Soul sausol settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI80046%
Sensitivity1.22%
eDPI9602%
Hz100065%
Windows Sensitivity688%
Zoom Sensitivity177%
sensitivity 1.2; zoom_sensitivity 1
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.4
0.31
Headshots %
58.4%
46%
Shots
12.1
12.28
Accuracy
17.7%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotYes
Length0
Gap-4
Thickness1
OutlineYes
Outline Thickness0
Red0
Green255
Blue150
Alpha EnabledYes
Alpha0
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2025-09-22T12:14:49.212+00:00
Updated At2025-09-22T12:14:49.212+00:00
Styleclassic_static
Colorcustom
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
Accuracy statsLast 15 matches
Body part
Hits%
Head
1.3K22%
Chest
2.8K48%
Stomach
82514%
Arms
62611%
Legs
3185%
Video Settings
previewVideo
Resolution1280x96043%
Display ModeFullscreen94%
Aspect Ratio4:356%
Scaling ModeStretched75%
Advanced Video
Texture Filtering ModeAnisotropic 16x6%
NVIDIA Reflex Low LatencyUnknown51%
Particle DetailUnknown50%
Global Shadow QualityHigh37%
NVIDIA G SyncUnknown58%
Maximum FPS In GameUnknown58%
Dynamic ShadowsUnknown58%
Boost Player ContrastEnabled50%
Shader DetailUnknown36%
V-SyncDisabled45%
Multisampling Anti Aliasing Mode8x MSAA19%
Model Texture DetailLow51%
Ambient OcclusionUnknown51%
High Dynamic RangeUnknown51%
Fidelity FX Super ResolutionUnknown51%
viewmodel
previewOffset X2.580%
Preset Pos263%
Offset Z-1.573%
BobFalse69%
FOV6884%
Offset Y069%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.285
0.24
AK47 damage
29.54
24.98
AWP kills
0.007
0.081
AWP damage
0.68
7.39
M4A1 kills
0.127
0.114
M4A1 damage
13.16
11.76
Launch options
-tickrate 128 -novid -freq 240 -console -refresh 240 -high +cl_forcepreload 1 -nod3d9ex -nojoy -cl_updaterate 128 -cl_cmdrate 128 -rate 128000
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-console
Enables the developer console for quick command access
-refresh 240
Sets the refresh rate of your game client e.g. -refresh 144
-high
Sets CS2 process to high priority, allocating more CPU resources
+cl_forcepreload 1
Preloads all models/maps, reducing in-game stuttering
-nojoy
Disables joystick support, freeing up memory resources
HUD
previewHUD Scale0.773070%
HUD ColorTeam Color30%
Radar
previewRadar Map Zoom0.419%
Toggle Shape With ScoreboardYes61%
Radar Centers The PlayerYes60%
Radar Is RotatingYes69%
Radar HUD Size0.9750%
FAQ
sausol utilizes an 800 DPI setting on his mouse with an in-game sensitivity of 1.2, resulting in an effective eDPI of 960. This combination allows for a balance between precision and swift movement, which is critical for tracking opponents and making rapid adjustments during high-stakes gameplay.
sausol’s crosshair is set up with a classic static style, featuring a very tight gap of -4, zero length, and a thin thickness of 1, along with an active center dot. The outline is enabled but set to zero thickness, and the crosshair uses a custom RGB color (bright green with blue tint), ensuring high visibility without causing distraction. This minimalist and precise configuration supports accurate aiming and clear target acquisition.
sausol plays on a ZOWIE XL2546K monitor, which is renowned for its fast refresh rate and low input lag. This model supports high frame rates and smooth motion, which are essential for professional-level competitive play, allowing sausol to react quickly and track fast-moving opponents with greater ease.
sausol utilizes a comprehensive set of launch options, including '-tickrate 128', '-novid', '-freq 240', '-refresh 240', and '-high', among others. These settings prioritize maximum server tickrate, eliminate startup videos, set the display to 240Hz for smoother gameplay, and allocate higher CPU priority to CS2, all of which contribute to a more responsive and fluid gaming experience.
sausol plays at a 1280x960 resolution with a 4:3 aspect ratio in fullscreen mode and uses stretched scaling. Model texture detail is set to low, while global shadow quality is high, and texture filtering is maxed at Anisotropic 16x. Multisampling anti-aliasing is set to 8x MSAA, and player contrast boost is enabled. This setup balances visual clarity for spotting opponents with high performance and smoothness.
sausol alternates between the Razer DeathAdder V4 Pro Green and the Pulsar Xlite V3 Es Red. Both mice are known for their ergonomic designs and lightweight builds, providing him with fast, precise control and comfort during extended gaming sessions, which is vital for maintaining consistency in aim and movement.
sausol’s viewmodel is set with a field of view of 68, an offset_x of 2.5, offset_y of 0, and offset_z of -1.5, with bobbing disabled. This configuration places the weapon model lower and further to the side, maximizing the visible area in the center of the screen and reducing visual obstructions during firefights.
sausol’s radar is set up with a HUD size of 0.975 and a map zoom of 0.4, and it is configured to rotate and center on the player. The radar also toggles shape with the scoreboard, ensuring that he always has clear and relevant situational awareness, which is crucial for making informed decisions during matches.
sausol uses high-end keyboards such as the Wooting 80HE Black and Pulsar PCMK 2 HE TKL, both of which are known for their rapid response and customization options. For mousepads, he prefers the Pulsar x LGG Hyperion Soft and Pulsar x Lethal Gaming Gear Hyperion Soft, both providing a smooth, consistent surface for precise mouse movements.
sausol's eDPI has changed from 880 previously to 960 currently, reflecting a shift toward slightly higher overall sensitivity. This evolution suggests he is fine-tuning his responsiveness to better suit his playstyle, possibly aiming for a balance between swift crosshair movement and precise aiming control as he adapts to new hardware or gameplay demands.
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