Graviti

Filip Brankovic

Graviti settings

Download Graviti config 2026
3DMAX Graviti settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI80046%
Sensitivity1.360%
eDPI10880%
Zoom Sensitivity0.820%
Hz100066%
Windows Sensitivity689%
sensitivity 1.36; zoom_sensitivity 0.82
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.39

0.31

Headshots %

64.7%

46%

Shots

11.21

12.28

Accuracy

18.7%

17%

Sensitivity compare

Avg 1.52

Crosshair
preview
Center DotNo
Length2
Gap-3
Thickness0.5
OutlineNo
Outline Thickness0
Red255
Green255
Blue150
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2026-01-17T05:25:44.909+00:00
Updated At2026-01-17T05:25:44.909+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

1.2K23%

Chest

2.5K48%

Stomach

72014%

Arms

59911%

Legs

2455%

Video Settings
preview
Advanced Video
Texture Filtering ModeAnisotropic 4x10%
Model Texture DetailLow51%
High Dynamic RangeQuality39%
Ambient OcclusionMedium14%
Multisampling Anti Aliasing Mode4x MSAA29%
Boost Player ContrastDisabled17%
V-SyncDisabled46%
NVIDIA Reflex Low LatencyEnabled21%
NVIDIA G SyncUnknown59%
Shader DetailLow51%
Maximum FPS In GameUnknown59%
Global Shadow QualityHigh37%
Dynamic ShadowsUnknown59%
Fidelity FX Super ResolutionDisabled (Highest Quality)47%
Particle DetailLow42%
Video
Display ModeFullscreen94%
Resolution1280x96043%
Aspect Ratio4:357%
Scaling ModeStretched75%
Monitor settings
Game Settings
Black Equalizer1022%
DyAcPremium73%
Color Vibrance2011%
Low Blue Light092%
viewmodel
preview
Offset X2.578%
FOV6882%
Offset Y069%
Offset Z-1.572%
Preset Pos262%
BobUnknown54%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.187

0.24

AK47 damage

17.96

24.98

AWP kills

0

0.081

AWP damage

0

7.39

M4A1 kills

0.002

0.114

M4A1 damage

0.28

11.76

HUD Scale124%
HUD ColorTeam Color29%
Radar
preview
Radar Is RotatingYes68%
Toggle Shape With ScoreboardYes61%
Radar Centers The PlayerYes59%
Radar Map Zoom0.418%
Radar HUD Size139%
FAQ
Graviti currently plays with a mouse sensitivity of 1.36 and a DPI of 800, resulting in an effective DPI (eDPI) of 1088. This combination is a popular choice among professional Counter-Strike players as it balances precision and speed, allowing for accurate crosshair placement while maintaining the ability to react quickly to enemy movements. Such a setup supports consistent muscle memory and helps Graviti make precise adjustments during high-pressure situations.
Graviti uses a classic static crosshair with a minimalistic design—featuring a small gap (-3), short length (2), and thin thickness (0.5), without a center dot. The crosshair color is custom, set to a cyan-like shade (R:255, G:255, B:150) for high visibility. This configuration provides clear sightlines and minimal on-screen distraction, which is ideal for tracking targets and maintaining accuracy in fast-paced scenarios.
Graviti plays on the ZOWIE XL2546K monitor, which is renowned for its high refresh rate and esports-centric features. He utilizes the 'Premium' DyAc setting to reduce motion blur, sets color vibrance to 20 for vivid in-game visuals, black equalizer to 10 to brighten dark areas, and keeps low blue light at 0 to preserve color accuracy. These settings help him spot opponents more easily and maintain visual clarity during rapid in-game action.
Graviti opts for a 1280x960 resolution with a 4:3 aspect ratio, stretched to fullscreen. This combination is favored by many professional players because stretching the image makes player models appear wider, making them easier to spot and hit. Although it slightly reduces the peripheral field of view compared to 16:9, the increased target visibility often outweighs this tradeoff in competitive play.
Graviti currently uses the AceZone A-Spire Wireless headset, a high-quality device designed for competitive gaming. While specific in-game audio settings are not detailed, using such a headset ensures precise directional audio, allowing him to accurately pinpoint enemy footsteps and other critical sound cues. This is essential for competitive play, where sound awareness can provide a significant tactical advantage.
Graviti uses the Wooting 80HE Ghost keyboard, known for its analog input and rapid response times. Although his exact keybinds are not specified, the Wooting keyboard's adjustable actuation points enable him to fine-tune keypress sensitivity, reducing input lag and ensuring crisp, reliable control. This responsiveness can be a crucial factor during clutch moments and fast-paced exchanges.
Graviti's current mouse is the Razer DeathAdder V4 Pro Green, paired with the SteelSeries QcK Performance Speed mousepad. This setup provides a blend of ergonomic comfort, high tracking accuracy, and smooth, consistent glide. The QcK mousepad’s surface is engineered for speed, supporting quick flick shots and precise movements, which complements the DeathAdder’s responsive sensor and ergonomic design.
Over time, Graviti has transitioned between several high-end mice, including the Razer Viper V3 Pro Green and the Pulsar Xlite V4 Es before settling on the Razer DeathAdder V4 Pro Green. This progression suggests a preference for lightweight, ergonomic designs with advanced sensors, indicating his focus on comfort, speed, and precision to match the demands of competitive play.
Graviti prioritizes performance and clarity by setting most video options to low, such as shader detail, particle detail, and model texture detail, while keeping global shadow quality on high for better shadow visibility. He disables V-Sync to minimize input lag, enables NVIDIA Reflex Low Latency for faster response times, and uses 4x MSAA for anti-aliasing. These settings maximize frame rates and ensure smooth, responsive gameplay without compromising on critical visual information.
Graviti's viewmodel is set with a field of view of 68, offset x at 2.5, y at 0, and z at -1.5, using preset position 2. This setup positions the weapon model closer to the edge of the screen, reducing visual obstruction and freeing up more central screen space for spotting enemies. A well-optimized viewmodel like this is crucial in competitive play as it minimizes distractions and allows for better situational awareness.
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