cs2-skin-english

Graviti

Filip Brankovic

Graviti settings

Download Graviti config 2026
3DMAX Graviti settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI80046%
eDPI10880%
Zoom Sensitivity0.820%
Sensitivity1.360%
Hz100065%
Windows Sensitivity688%
zoom_sensitivity 0.82; sensitivity 1.36
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.36

0.31

Headshots %

60.8%

46%

Shots

11.42

12.28

Accuracy

17%

17%

Sensitivity compare

Avg 1.51

Crosshair
preview
Center DotNo
Length1
Gap-4
Thickness1
OutlineNo
Outline Thickness0
Red0
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2026-09-23T05:26:34.244+00:00
Updated At2026-09-23T05:26:34.244+00:00
StyleClassic Static
ColorYellow
Follow RecoilNo
Split Distance5
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.3
Split Size Ratio0
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

1.5K25%

Chest

2.6K46%

Stomach

71812%

Arms

67612%

Legs

2534%

Video Settings
preview
Video
Resolution1280x96043%
Aspect Ratio4:356%
Display ModeFullscreen94%
Scaling ModeStretched75%
Advanced Video
Boost Player ContrastDisabled17%
NVIDIA G SyncUnknown58%
Multisampling Anti Aliasing Mode4x MSAA30%
Maximum FPS In GameUnknown58%
Dynamic ShadowsUnknown58%
Shader DetailLow52%
V-SyncDisabled45%
NVIDIA Reflex Low LatencyEnabled22%
High Dynamic RangeQuality41%
Global Shadow QualityHigh37%
Model Texture DetailLow51%
Texture Filtering ModeAnisotropic 4x10%
Particle DetailLow43%
Ambient OcclusionMedium15%
Fidelity FX Super ResolutionDisabled (Highest Quality)49%
Monitor settings
Game Settings
DyAcPremium74%
Color Vibrance2012%
Black Equalizer1023%
Low Blue Light092%
viewmodel
preview
Bob
Offset Y213%
Offset Z-1.573%
FOV6884%
Offset X2.580%
Preset Pos263%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.219

0.24

AK47 damage

22.97

24.98

AWP kills

0.001

0.081

AWP damage

0.13

7.39

M4A1 kills

0.003

0.114

M4A1 damage

0.38

11.76

HUD Scale126%
HUD ColorTeam Color30%
Radar
preview
Radar Centers The PlayerYes60%
Radar Map Zoom0.419%
Radar Is RotatingYes69%
Toggle Shape With ScoreboardYes61%
Radar HUD Size141%
FAQ
Graviti uses a Razer DeathAdder V4 Pro Green mouse set at 800 DPI with an in-game sensitivity of 1.36, resulting in an effective eDPI of 1088. This configuration strikes a balance between swift crosshair movement and precise control, which is especially beneficial in competitive play where both fast flicks and fine adjustments are required.
Graviti’s crosshair is a classic static style with a minimalistic design—featuring a gap of -4, length and thickness both set to 1, and no center dot—colored in a vibrant yellow. This compact configuration ensures clarity and visibility on various map backgrounds, supporting accurate aiming without visual distractions, which is favored by many professional players for its reliability in high-pressure scenarios.
Graviti plays on a ZOWIE XL2546K monitor, a popular choice among esports professionals due to its 240Hz refresh rate and advanced DyAc Premium technology. He sets the color vibrance to 20 and black equalizer to 10, maximizing enemy visibility and clarity in darker map areas while reducing motion blur, which is crucial for spotting opponents quickly during fast-paced matches.
Graviti sets his game resolution to 1280x960 with a 4:3 aspect ratio and stretched scaling mode. Most video settings are tuned for maximum performance—shader and particle detail are on low, model and texture detail are low, but global shadow quality is high and ambient occlusion is set to medium. He also uses 4x MSAA for anti-aliasing and anisotropic 4x texture filtering, balancing visual fidelity with smooth gameplay to maintain high frame rates and clear visuals.
Graviti’s viewmodel is set with a field of view (FOV) of 68 and offsets of 2.5 on the X-axis, 2 on the Y-axis, and -1.5 on the Z-axis, using preset position 2. This positioning keeps the weapon model low and to the side, minimizing screen obstruction and allowing for a broader field of view on the battlefield, which helps with spatial awareness and quicker target acquisition.
Graviti’s current keyboard is the Wooting 80HE Ghost, known for its analog input capabilities that offer smoother movement and more precise control than traditional keyboards. His headset of choice is the AceZone A-Spire Wireless, which provides high-fidelity audio and excellent positional sound, essential for accurately detecting enemy footsteps and in-game cues during matches.
Graviti uses the SteelSeries QcK Performance Speed mousepad, which offers a smooth and consistent glide, supporting both rapid flicks and steady tracking. For earphones, he opts for the KZ ZS10 Pro 2, which are known for their clear sound separation and comfort, ensuring he can hear subtle audio cues without fatigue during extended play sessions.
Graviti keeps his radar HUD size at 1, with a map zoom of 0.4, and ensures the radar rotates and centers on the player. The HUD color is set to Team Color and scaled at 1, making essential information easily accessible and visually distinct. These settings help him maintain situational awareness and react quickly to developments on the map.
Graviti’s gear history shows a preference for high-end, tournament-grade peripherals. He has transitioned between several top-tier mice, including the Razer Viper V3 Pro and Pulsar Xlite V4 Es, before settling on the DeathAdder V4 Pro. His keyboard choices have alternated between the Wooting 80HE and various Razer Huntsman V3 Pro models, indicating a focus on both analog precision and fast response times, adapting his setup as new technologies become available.
While specific in-game audio settings are not detailed, Graviti’s choice of the AceZone A-Spire Wireless headset ensures top-tier sound quality and precise directional audio. This, combined with his use of professional-grade earphones like the KZ ZS10 Pro 2 as an alternative, suggests he prioritizes clear, immersive sound to gain a tactical edge by accurately pinpointing enemy locations and reacting to subtle in-game audio cues.
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