GA1De

Mads Nielsen

GA1De settings

Download GA1De config 2026
EAC Rising GA1De settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
Zoom Sensitivity177%
Hz400016%
Windows Sensitivity689%
DPI80046%
eDPI80011%
Sensitivity15%
zoom_sensitivity 1; sensitivity 1
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.31

0.31

Headshots %

57.3%

46%

Shots

10.92

12.28

Accuracy

16.3%

17%

Sensitivity compare

Avg 1.52

Crosshair
preview
Center DotYes
Length0
Gap-3
Thickness1
OutlineYes
Outline Thickness0
Red250
Green250
Blue250
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2025-12-02T05:26:40.076+00:00
Updated At2025-12-02T05:26:40.076+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

2322%

Chest

5755%

Stomach

99%

Arms

1010%

Legs

44%

Video Settings
preview
Video
Aspect Ratio4:357%
Display ModeFullscreen94%
Resolution1280x96043%
Scaling ModeStretched75%
Advanced Video
Boost Player ContrastEnabled50%
Model Texture DetailMedium8%
Multisampling Anti Aliasing ModeNone10%
Global Shadow QualityHigh37%
V-SyncDisabled46%
NVIDIA G SyncDisabled41%
NVIDIA Reflex Low LatencyDisabled20%
Maximum FPS In Game030%
Texture Filtering ModeBilinear37%
Dynamic ShadowsAll41%
Shader DetailHigh12%
Particle DetailLow42%
Ambient OcclusionDisabled28%
High Dynamic RangeQuality40%
Fidelity FX Super ResolutionDisabled (Highest Quality)48%
Monitor settings
Game Settings
Low Blue Light11%
Black Equalizer12%
Color Vibrance145%
viewmodel
preview
FOV6882%
Preset Pos262%
Offset X2.578%
Offset Y069%
BobUnknown54%
Offset Z-1.572%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.202

0.24

AK47 damage

21.65

24.98

AWP kills

0.005

0.081

AWP damage

0.38

7.39

M4A1 kills

0.128

0.114

M4A1 damage

13.75

11.76

Launch options
-allow_third_party_software
-allow_third_party_software 
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD ColorPurple4%
HUD Scale0.93%
Radar
preview
Radar Centers The PlayerNo11%
Radar Is RotatingYes69%
Toggle Shape With ScoreboardYes61%
Radar HUD Size1.35%
Radar Map Zoom0.418%
FAQ
GA1De utilizes a Razer Viper V3 Pro Green mouse set to 800 DPI and a sensitivity of 1, resulting in an eDPI of 800. This combination allows for precise control and consistent tracking, which is essential for maintaining accuracy during high-stakes gameplay. Additionally, the mouse operates at an impressive polling rate of 4000 Hz, ensuring minimal input lag and a smooth, responsive experience.
GA1De employs a classic static crosshair with a minimalistic setup: a gap of -3, no length, and a thickness of 1, complemented by a center dot. The crosshair is colored with a custom RGB value set to pure white (250, 250, 250) and is fully opaque, ensuring maximum visibility against all backgrounds. He also enables an outline, though at zero thickness, which keeps the crosshair defined without adding visual clutter, supporting precise aiming in any situation.
GA1De uses the ZOWIE XL2566X+ monitor, a model renowned for its high refresh rates and low input lag, which are crucial for competitive shooters like Counter-Strike 2. He optimizes the display with a color vibrance set to 14, low blue light at 1, and black equalizer at 1. These settings enhance enemy visibility and reduce eye strain, ensuring he maintains peak performance during long gaming sessions.
GA1De's video settings are tailored for both performance and visual clarity. He plays at a 1280x960 resolution with a 4:3 aspect ratio in stretched fullscreen mode, which enlarges player models for easier targeting. Key settings include high shader and shadow quality, medium model texture detail, and low particle detail, all of which balance visual fidelity with optimal frame rates. He disables V-Sync, NVIDIA G-Sync, and NVIDIA Reflex Low Latency to further minimize input lag and maximize responsiveness.
GA1De uses the Razer BlackShark V3 Pro Green headset, a high-end model favored for its clear audio and accurate positional sound. This choice ensures he can detect subtle in-game cues like footsteps and reloads, which are critical for gaining an advantage in competitive matches. The headset's quality complements his technical settings, enabling him to make informed decisions based on sound.
GA1De's HUD is set to a purple color and scaled to 0.9, providing clear visibility without being intrusive. His radar is configured with a HUD size of 1.3 and a map zoom of 0.4, set to rotate for situational awareness. He prefers not to center the player on the radar and enables toggling the radar shape with the scoreboard, all of which help him maintain a comprehensive understanding of the battlefield at a glance.
GA1De uses the Razer Huntsman V3 Pro TKL 8KHz Green keyboard, known for its rapid response times and ergonomic design. While specific keybinds are not listed, the choice of a tenkeyless, high-polling-rate keyboard allows for faster input registration and more desktop space for mouse movement, which is especially beneficial for low-sensitivity players who require broad mouse sweeps.
GA1De relies on the Logitech G640 Black mousepad, which offers a large, consistent surface with moderate friction. This ensures that his Razer Viper V3 Pro Green mouse glides smoothly, providing the stability needed for precise tracking and flick shots. The size and texture of the mousepad are well-suited for his low sensitivity, supporting broad, controlled arm movements.
GA1De's viewmodel is configured with a field of view of 68, an offset of 2.5 on the X-axis, 0 on the Y-axis, and -1.5 on the Z-axis, using preset position 2. This setup positions the weapon model in a way that maximizes screen visibility while maintaining a familiar reference point for aiming, allowing for quicker target acquisition and reduced visual obstruction during firefights.
GA1De sets his digital vibrance to 80% via his graphics card, which significantly boosts color contrast and saturation. This adjustment makes enemy models and important map details stand out more clearly against the environment, providing a competitive edge by reducing the likelihood of missing critical visual cues in fast-paced scenarios.
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