deco
Marcos Amato
deco settings
Download deco config 2026
Isurus deco settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI80045%
Hz100067%
eDPI6002%
Sensitivity0.751%
Zoom Sensitivity177%
Windows Sensitivity689%
sensitivity 0.75; zoom_sensitivity 1
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.32
0.31
Headshots %
53.2%
46%
Shots
16.38
12.28
Accuracy
14.2%
17%
Sensitivity compare
Avg 1.53
Crosshair
previewCenter DotYes
Length1.1
Gap-1.6
Thickness0.1
OutlineNo
Outline Thickness0
Red103
Green255
Blue142
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
StyleLegacy
ColorCustom
Follow RecoilNo
Split Distance4
Fixed Gap-5
Inner Split Alpha0
Outer Split Alpha0.5
Split Size Ratio0.3
CSGO-kjFaD-zjb7H-mdiPa-FydAm-PTzfF
Accuracy statsLast 15 matches
Body part
Hits%
Head
83920%
Chest
2K46%
Stomach
71217%
Arms
49412%
Legs
2586%
Video Settings
previewAdvanced Video
Model Texture DetailUnknown34%
Boost Player ContrastUnknown35%
NVIDIA G SyncUnknown62%
Texture Filtering ModeUnknown35%
Shader DetailUnknown38%
Particle DetailUnknown54%
Fidelity FX Super ResolutionUnknown54%
Dynamic ShadowsUnknown62%
NVIDIA Reflex Low LatencyUnknown54%
V-SyncUnknown30%
Maximum FPS In GameUnknown62%
Multisampling Anti Aliasing ModeUnknown35%
Global Shadow QualityUnknown41%
High Dynamic RangeUnknown54%
Ambient OcclusionUnknown54%
Video
Display ModeFullscreen93%
Resolution1920x108028%
Aspect Ratio16:930%
Scaling ModeNative10%
viewmodel
previewFOV654%
Preset Pos017%
Offset X27%
Offset Y212%
Offset Z-213%
BobUnknown52%
viewmodel_fov 65; viewmodel_offset_x 2; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 0;
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.243
0.24
AK47 damage
26.82
24.98
AWP kills
0.004
0.081
AWP damage
0.33
7.39
M4A1 kills
0.078
0.114
M4A1 damage
8.44
11.76
Launch options
-novid -nojoy -console -tickrate 128 -freq 240
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-nojoy
Disables joystick support, freeing up memory resources
-console
Enables the developer console for quick command access
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-freq 240
Sets the screen refresh rate. Example: -refresh 144
HUD
previewHUD ColorBright White6%
HUD Scale0.9521%
Radar
previewRadar Map Zoom0.417%
Toggle Shape With ScoreboardYes59%
Radar Centers The PlayerNo11%
Radar Is RotatingYes67%
Radar HUD Size138%
FAQ
deco plays with a Logitech G Pro X Superlight 2 Magenta mouse, set to 800 DPI combined with an in-game sensitivity of 0.75. This results in an effective eDPI of 600, offering a balance between swift flicks and precise tracking, which is a favored setup for players who value both speed and accuracy in their aim.
deco uses a custom crosshair with minimalistic settings: a very small gap of -1.6, short length of 1.1, and ultra-thin thickness of 0.1, complemented by an enabled center dot. This compact, unobtrusive crosshair style, set in the Legacy format, provides clear visibility of targets while maintaining a precise aiming reference, reducing visual clutter during intense firefights.
deco uses the ZOWIE XL2546 monitor, renowned in esports for its high refresh rate and low input lag. Although the refresh rate value isn’t specified, this model typically supports up to 240Hz, ensuring ultra-smooth visuals and fast response times, which are critical for tracking fast-moving opponents and reacting instantly in high-stakes matches.
deco’s launch options include '-novid -nojoy -console -tickrate 128 -freq 240', which collectively streamline game startup by skipping intro videos, disabling joystick support, enabling the developer console, forcing a 128 tick server rate, and setting the monitor refresh rate to 240Hz. These settings are aimed at reducing distractions, maximizing performance, and ensuring the smoothest gameplay possible.
deco plays at a native 1920x1080 resolution with a 16:9 aspect ratio in fullscreen mode. This setup provides a wide field of view and leverages the full capabilities of modern monitors, allowing for crisp visuals and a broader perspective of the game environment, which is advantageous for spotting opponents and maintaining situational awareness.
deco uses the HyperX Cloud II headset, a model celebrated for its clear sound and comfortable design. While specific in-game audio settings are not detailed, this headset is known for providing precise positional audio cues, which are essential for accurately detecting enemy footsteps, gunfire, and utility usage during competitive play.
deco’s viewmodel settings are tailored for clarity and minimal intrusion: a field of view of 65, with offsets of 2 on both the X and Y axes and -2 on the Z axis, and preset position set to 0. These values keep the weapon model tucked away, maximizing screen real estate for spotting opponents while still offering a familiar hand and gun position for muscle memory.
deco’s equipment includes the Logitech G715 keyboard and the VAXEE PA Black mousepad. The G715 offers reliable mechanical switches and customizable features, supporting swift and accurate keystrokes. The VAXEE PA Black mousepad provides a smooth, consistent glide, offering the stable tracking surface required for precise mouse movements, which is vital for high-level aiming consistency.
deco utilizes a radar setup with a HUD size of 1, a map zoom level of 0.4, and enables radar rotation, which means the radar rotates to match his view. He opts not to center the player on the radar and toggles radar shape with the scoreboard. This configuration provides a detailed, context-sensitive overview of the map, allowing deco to quickly interpret teammate positions and enemy information without losing focus on the action.
deco sets his HUD color to Bright White and scales it to 0.95, making important in-game information stand out sharply against the background. This subtle scale adjustment ensures that the HUD is visible but not overwhelming, allowing deco to access crucial data like health, ammo, and the minimap at a glance while keeping his main focus on the central gameplay area.
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