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RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Czas trwania oślepienia flashem na mapie (sec)
01:25s00:39s
Czas trwania oślepienia flashem na mapie (sec)
01:18s00:39s
Oślepienie flashem na mapie (opp)
8430
Oślepienie flashem na mapie (opp)
8630
Czas trwania oślepienia flashem na mapie (sec)
01:12s00:39s
Oślepienie flashem na mapie (opp)
7830
Oślepienie flashem na mapie (opp)
6130
Asysty na mapie
114.3517
Czas trwania oślepienia flashem w rundzie (sec)
00:17s00:05s
Czas trwania oślepienia flashem w rundzie (sec)
00:15s00:05s
Składy
Skład
Skład
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Ancient
40%
Dust II
33%
Vertigo
33%
Mirage
17%
Inferno
12%
Overpass
4%
Nuke
0%
Ostatnie 5 map
Ancient
40%
5
17
Dust II
73%
11
5
Vertigo
33%
3
25
Mirage
33%
6
21
Inferno
38%
16
3
Overpass
54%
13
14
Nuke
0%
2
26
Ostatnie 5 map
Ancient
0%
0
9
Dust II
40%
5
1
Vertigo
0%
0
12
Mirage
50%
4
4
Inferno
50%
2
6
Overpass
50%
12
0
Nuke
0%
1
6
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
- lllww
- llwwl
Informacja
Match analysis of OG Academy vs Flames Ascent by the Bo3.gg Team
In the CS2 match between OG Academy and Flames Ascent, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Dust II, and victory was secured by OG Academy. The MVP of this match was Dementor.
OG Academy analytics
The team OG Academy secured 16 out of 20 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II. They also successfully set 3 bombs during the match.
The standout players for OG Academy were Dementor contributed 19 kills and AwaykeN contributed 20 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8435 overall damage.
On the defensive side, OG Academy held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control proved to be crucial.
Flames Ascent analytics
The team Flames Ascent managed to secure 4 out of 20 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Flames Ascent were BuNNy contributed 17 kills and INSPIRE contributed 13 kills. 6568 of total damage by Flames Ascent could not prevent OG Academy from securing the victory
On the defensive side, Flames Ascent struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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