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Przewaga drużyn
Wynik
6.9
5.8
Ancient1.4
Wygrane rundy
29
19
Ancient8
Zabójstwa
186
150
Ancient23
Obrażenia
20.11K
16.74K
Ancient2019
Ekonomia
1.02M
978.3K
Ancient54150
RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zabójstwa za pomocą AK47 na mapie
196.3792
Clutch (przeciwnicy)
2
Clutch (przeciwnicy)
2
Zabójstwa za pomocą Galil kna mapie
41.8162
Zabójstwa za pomocą USP na mapie
31.5972
Asysty na mapie
94.4987
Szybka Runda (sec)
00:33s01:55s
Szybka Runda (sec)
00:32s01:55s
Wynik gracza (runda)
37861010
Wynik gracza (runda)
37211010
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Inferno
75%
Nuke
71%
Ancient
B
32%
Mirage
B
14%
Dust II
7%
Anubis
B
7%
Train
0%
Ostatnie 5 map
Inferno
75%
4
6
Nuke
71%
17
0
Ancient
54%
13
1
Mirage
36%
11
2
Dust II
67%
6
4
Anubis
68%
19
2
Train
0%
0
5
Ostatnie 5 map
Inferno
0%
0
1
Nuke
0%
1
1
Ancient
86%
7
1
Mirage
50%
6
0
Dust II
60%
5
0
Anubis
75%
4
0
Train
0%
1
0
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
- lwwll
- lwlww
Informacja
Match analysis of MIGHT vs BACKWHENEVER by the Bo3.gg Team
In the CS2 match between MIGHT and BACKWHENEVER, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Anubis, Ancient, and victory was secured by MIGHT. The MVP of this match was Snakes.
MIGHT analytics
The team MIGHT secured 29 out of 48 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Ancient. They also successfully set 4 bombs during the match.
The standout players for MIGHT were Snakes contributed 40 kills and djay contributed 43 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20096 overall damage.
On the defensive side, MIGHT held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control proved to be crucial.
BACKWHENEVER analytics
The team BACKWHENEVER managed to secure 19 out of 48 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 6 plants during the match did not lead the team to victory.
The standout players for BACKWHENEVER were Based contributed 42 kills and calamity contributed 33 kills. 16741 of total damage by BACKWHENEVER could not prevent MIGHT from securing the victory
On the defensive side, BACKWHENEVER struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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