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RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Czas trwania oślepienia flashem na mapie (sec)
01:35s00:39s
Oślepienie flashem na mapie (opp)
9530
Strzały (total/round)
12016
Strzały (total/round)
8616
Multikill x-
4
Clutch (przeciwnicy)
2
Clutch (przeciwnicy)
2
Zabójstwa kolegów z drużyny
1
Czas trwania oślepienia flashem w rundzie (sec)
00:16s00:05s
Czas trwania oślepienia flashem w rundzie (sec)
00:17s00:05s
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Mirage
100%
Ancient
100%
Overpass
75%
Nuke
67%
Inferno
38%
Dust II
35%
Vertigo
33%
Ostatnie 5 map
Mirage
0%
1
1
Ancient
100%
1
4
Overpass
75%
4
1
Nuke
33%
6
2
Inferno
71%
7
0
Dust II
75%
4
1
Vertigo
0%
0
9
Ostatnie 5 map
Mirage
100%
1
4
Ancient
0%
1
0
Overpass
0%
0
7
Nuke
100%
7
0
Inferno
33%
6
1
Dust II
40%
5
1
Vertigo
33%
3
0
Ostatnie wyniki
Łeb w łeb
Informacja
Match analysis of Checkmate vs D13 by the Bo3.gg Team
In the CS2 match between Checkmate and D13, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Inferno, Nuke, Dust II, and victory was secured by Checkmate. The MVP of this match was shinobi.
Checkmate analytics
The team Checkmate secured 39 out of 78 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Dust II. They also successfully set 7 bombs during the match.
The standout players for Checkmate were Techno4k contributed 63 kills and bLitz contributed 55 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 28960 overall damage.
On the defensive side, Checkmate held their ground firmly, successfully defending 20 bomb plants. Their defensive coordination and site control proved to be crucial.
D13 analytics
The team D13 managed to secure 39 out of 78 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 4 plants during the match did not lead the team to victory.
The standout players for D13 were shinobi contributed 63 kills and hasteka contributed 60 kills. 30017 of total damage by D13 could not prevent Checkmate from securing the victory
On the defensive side, D13 struggled to hold their ground, successfully defending 19 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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