In CS2, there is a massive amount of strange wallbangs on Dust2.
Users found many exciting and strange wallbangs on Dust2 in CS2. In some positions, bullets literally pass through 5 walls and can quickly kill an opponent. Wallbangs in the current state of CS2 are similar to wallbangs from CS 1.6.
What shots did the players find?
Now on Dust2, literally all positions are wallbangs - you can shoot at the attack on the short from the CT base, kill the B car from the middle, and the tunnels are now vulnerable from all sides. It is more difficult to find a wall that is not pierced than to find the piercings themselves. Users have already collected a selection of all new wallbangs, many of which look unfair.
Bug or innovation?
And after finding such many wallbangs on a map that previously had very few similar positions, the question arises - is it a bug or an innovation? Many players decided that Valve would bring back cardboard walls from CS 1.6, which would be a new goal. However, it is unlikely that this is indeed the case.
This is not the first time that on CS maps, there are wallbangs through several walls, with the help of which you can kill opponents literally across the entire map. For example, such a situation arose on Anubis when it was added to the competitive map pool, and many players tried it. So, in the first update, these wallbangs were removed.
Counter-Strike 2 is currently in deep beta, and such errors are standard. The map still needs to be prepared, and most likely, the developers still need to work on this part of the gameplay and will fix it later.
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