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17:14, 07.03.2023

Insider Maksim Gabe Follower Poletaev stated that Valve may abandon 128 tickrate in favor of a new system for CS:GO on Source 2. He shared this information on social media.
What is a 128 tickrate server?
A 128 tickrate server in CS:GO means that the server sends 128 updates per second to players, allowing more accurate and precise tracking of in-game events and actions in real time. This improves the quality of gameplay by allowing players to react faster to changes in the game situation. However, in order for players to fully take advantage of the benefits of a 128 tickrate server, their clients must also operate at a high refresh rate. Currently, Valve servers operate at a 64 tickrate.


What is the new system developed by Valve?
An insider discovered new lines in Dota 2 updates that indicate developers are working on a new "tickless/subtick" system. In the new system, the client will wait for the server's result before continuing actions, rather than having the client and server independently read in-game events and then compare results. Essentially, this may mean a variable tick rate with a maximum limit.
Earlier, rumors circulated online about the possible day when CS:GO would switch to the Source 2 engine. An enthusiast analyzed past updates and created a schedule of the days they most commonly released. Thus, he predicted that the transition to the new engine can happen next weekend. More details on this can be found in the article.
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