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20:51, 03.09.2023
Binds in Counter-Strike 2 for grenades will help two categories of people: those who are too lazy to re-learn how to throw with the updated movement in the game, and those who actively use the spreads that require jump throws while running, which is very difficult to do with great accuracy in all cases.
Binds for jumpthrow, runthrow and forward jumpthrow in CS2 can be added to CS2 in one fell swoop by simply creating a single textbox.
How to add binds
- Create a text document in .txt format, for which the usual Notepad in Windows will do, calling it binds.txt or otherwise.
- Insert the following into it:
alias "+jumpaction" "+jump;"
alias "+throwaction" "-attack; -attack2"
alias "-jumpaction" "-jump"
bind BUTTON1 "+jumpaction;+throwaction;"
alias "+forwardjumpthrow" "+forward;+jump;"
alias "-forwardjumpthrow" "-jump;-forward"
bind BUTTON2 "+forwardjumpthrow;+throwaction"
bind BUTTON3 "+forward;+throwaction"
- Change "BUTTON1" to the button to which you want to bind a regular jumpthrow, instead of "BUTTON2" write the button for forward jumpthrow (jump with a step), and instead of "BUTTON3" - the button for runthrow (throwing a grenade with one step without jumping).
- You change the extension of the finished file from .txt to .cfg.
- Paste the .cfg file into the following folder:
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg
- To make binds always active, don't forget to write "+exec binds" in the CS:GO startup parameters.
Improved jumpthrow in CS2 compared to CS:GO
Thanks to changes in the movement of player models, the usual jumpthrow became much easier to do without relying on bind. You simply need to throw a grenade at the highest point of the jump. You don't have to catch the moment exactly right - there's plenty of room for error and you can hit the jumpthrow without too much trouble.
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