CS2 Update Brings Boulder and Poseidon Workshop Changes Plus Movement Fix
- Siemka
News
07:49, 20.08.2026

Valve pushed a CS2 update covering two Workshop maps and a gameplay fix that addresses an unintended movement speed exploit when players move against walls.
Boulder Gets Structural Changes
The update makes several layout adjustments to Boulder that tighten up the map's angles and close off some unintended sightlines. The doors at bombsite B have been rearranged to better obscure angles into mid, the cover piece on B has been reduced in size, and B short house has been shifted inward to create a safe spot from the mid doors. A blocker has been added below the A upper room table to remove a feet angle from below the scaffolding, and wallbang opportunities through the mid door and B main curtain have been fixed. Performance gets a minor improvement with better LOD handling for flowers and ground leaves at distance, and two technical issues, missing VVIS objects and a lighting leak near T spawn, have also been resolved.
Poseidon Adds New Bomb and Visibility Fixes
Poseidon's update implements a new bomb, improves visibility near Apollo Cafe, and tightens up clipping between hell and heaven.

Full Changelog
Boulder
- Rearranged doors at bombsite B to obscure angles into mid
- Reduced volume of cover piece on bombsite B
- Moved B short house inward to create safe spot from mid doors
- Added blocker below table at A upper room to block feet angle from below scaffolding
- Fixed wallbang through mid door and curtain at B main
- Added additional LOD for flowers and ground leaves at distance
- Fixed missing objects by VVIS
- Fixed lighting leak near T spawn
Poseidon
- Implemented new bomb
- Improved visibility near Apollo Cafe
- Improved clipping between hell and heaven
Gameplay
- Fixed a case where player speed was too high when moving against walls
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