- whyimalive
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14:54, 07.08.2024
Joel "joel" Holmlund, a player of the BC.Game team, was caught by an anti-chit during the European CCT #7 series. The organization, which claims to still be in the dark about what happened, decided to suspend the player from tournaments until the real situation is clarified.
This news has caused a wide resonance in the cybersports community, as such incidents deal a serious blow to the reputation of teams and players. BC.Game emphasizes that their decision is based on the principles of honesty and prudence, which adds to the significance of this incident.
Circumstances of the incident
The BC.Game organization was notified by the Akros team, which is using anti-chit at the championship, that joel was caught by the software before the start of the fight between BC.Game and B8 at the beginning of the playoffs. Despite this, the team continued to participate in the match, replacing Holmlund with Hristiyan "REDSTAR" Pironkov. However, this did not save them from disqualification.
BC.Game's reaction
BC.Game was disqualified not only from CCT #7, but also from the European edition of United21 Season 18, a championship held by the same organizer. This decision was made after the completion of the first map, which was won by B8. The organization is now actively looking for a permanent replacement for the Swedish player.
Update on Joel's Akros Anti-Cheat Ban: pic.twitter.com/xatiHIZ2Ss
— BC.Game Esports (@BCGameEsports) August 7, 2024
"As we still do not know the real situation, the best option for us is to leave joel out of the team. This decision reflects a safer and more prudent approach, which implies our honesty. Joel claims that he has never cheated and that he had no intention of cheating in this match. He will make comments later today," the organization stated.
Importance of the incident
The Joel Holmlund incident is an important reminder of the need for strict adherence to rules and the use of technology to ensure fair play. BC.Game's decision reflects their commitment to integrity and reliability, which plays a key role in maintaining trust in cybersports.
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