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Teams advantage Inferno (M2)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
13.74.6
Flash duration on a map (sec)
01:57s00:39s
Flash blinded on a map (opp)
6930
Smoke thrown on a map
2615.0371
AK47 kills on a map
146.732
AK47 damage (avg/round)
66.125.3
Deagle kills on a map
51.6964
Deagle damage (avg/round)
24.15.4
GLOCK kills on a map
31.4398
Shots (total/round)
10716
Info
Map Analysis of Young Ninjas vs Endpoint by the Bo3.gg Team
Endpoint on Inferno Analysis
Endpoint demonstrated their prowers on Inferno, securing 15 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Endpoint on Inferno were mhL, who contributed 17 kills, and HeavyGod, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7797 overall damage.
On the defensive side of Inferno, Endpoint held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Young Ninjas on Inferno Analysis
Inferno proved to be a challenging battleground for Young Ninjas, as they managed to secure 5 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Young Ninjas on Inferno included LNZ, who contributed 13 kills, and eraa, who added 10 kills. Despite their individual efforts, inflicting 6695 total damage, Young Ninjas couldn't prevent Endpoint from securing victory on Inferno
On the defensive side of Inferno, Young Ninjas struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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