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Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:31s01:26s
GLOCK damage (avg/round)
12.54
Decoy grenades thrown
11.2756
GLOCK kills on a map
11.4456
GLOCK damage (avg/round)
294
USP kills on a map
11.6074
USP damage (avg/round)
214.7
M4A1 kills on a map
24.491
M4A1 damage (avg/round)
64.316.3
Galil kills on a map
11.8171
Historical Maps winrate Last 6 months
Vertigo
24%
Anubis
23%
Dust II
17%
Inferno
17%
Ancient
11%
Nuke
7%
Mirage
1%
Last 5 maps
Vertigo
60%
20
11
Anubis
79%
14
12
Dust II
67%
3
2
Inferno
50%
16
14
Ancient
59%
17
34
Nuke
50%
6
35
Mirage
55%
11
34
Last 5 maps
Vertigo
84%
19
5
Anubis
56%
16
22
Dust II
50%
2
6
Inferno
33%
15
26
Ancient
70%
33
6
Nuke
57%
7
40
Mirage
56%
18
27
Last results
Head to head
Info
Map Analysis of Wildcard vs M80 by the Bo3.gg Team
M80 on Inferno Analysis
M80 demonstrated their prowers on Inferno, securing 3 out of 4 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for M80 on Inferno were Swisher, who contributed 5 kills, and malbsMd, who added 5 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 1966 overall damage.
On the defensive side of Inferno, M80 held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Wildcard on Inferno Analysis
Inferno proved to be a challenging battleground for Wildcard, as they managed to secure 1 out of 4 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Wildcard on Inferno included JBa, who contributed 3 kills, and Sonic, who added 1 kills. Despite their individual efforts, inflicting 984 total damage, Wildcard couldn't prevent M80 from securing victory on Inferno
On the defensive side of Inferno, Wildcard struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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