Take Flyte Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

10

16

6

-6

86

3:1

1

0

6.3

-2%

14

15

1

-1

79

1:3

3

0

5.9

-9%

8

14

6

-6

75

1:1

1

0

5.5

-5%

7

15

4

-8

50

0:3

1

0

4.4

-28%

5

11

1

-6

26

1:3

2

1

4.0

-40%

Total

44

71

18

-27

314

6:11

8

1

5.2

-17%

Party Astronauts Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

MVP

16

9

4

+7

83

3:1

4

2

7.8

+26%

15

10

5

+5

103

6:2

4

0

7.7

+17%

18

9

6

+9

105

1:0

5

0

7.4

+29%

12

8

5

+4

63

1:0

2

1

6.4

+16%

8

10

7

-2

72

0:3

1

0

4.8

-9%

Total

69

46

27

+23

427

11:6

16

3

6.8

+16%

Teams advantage Inferno (M0)
Info
Map Analysis of Take Flyte vs Party Astronauts by the Bo3.gg Team

Party Astronauts on Inferno Analysis

Party Astronauts demonstrated their prowers on Inferno, securing 13 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Party Astronauts on Inferno were chop, who contributed 16 kills, and cxzi, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7255 overall damage.


On the defensive side of Inferno, Party Astronauts held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Flyte on Inferno Analysis

Inferno proved to be a challenging battleground for Take Flyte, as they managed to secure 4 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Flyte on Inferno included Gabe, who contributed 10 kills, and BeaKie, who added 14 kills. Despite their individual efforts, inflicting 5345 total damage, Take Flyte couldn't prevent Party Astronauts from securing victory on Inferno


On the defensive side of Inferno, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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