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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
133.8
Smoke thrown on a map
2815.0791
M4A1 kills on a map
124.6466
Smoke thrown on a map
2015.0791
USP damage (avg/round)
13.64.6
Player score (round)
48521012
Shots (total/round)
9416
Multikill x-
4
Multikill x-
4
Lineups
Lineup
Lineup
Historical Maps winrate Last 6 months
Anubis
50%
Overpass
29%
Nuke
20%
Ancient
17%
Inferno
3%
Mirage
1%
Vertigo
0%
Last 5 maps
Anubis
50%
6
6
Overpass
33%
6
8
Nuke
36%
11
0
Ancient
33%
12
9
Inferno
43%
7
2
Mirage
29%
7
5
Vertigo
0%
2
14
Last 5 maps
Anubis
0%
0
28
Overpass
62%
13
5
Nuke
56%
16
1
Ancient
50%
20
0
Inferno
40%
10
10
Mirage
30%
10
15
Vertigo
0%
4
19
Last results
Past matches
- lwwll
- lwwlw
Info
Match analysis of Take Flyte vs Party Astronauts by the Bo3.gg Team
In the CS2 match between Take Flyte and Party Astronauts, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Nuke, Ancient, and victory was secured by Party Astronauts. The MVP of this match was cxzi.
Party Astronauts analytics
The team Party Astronauts secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Ancient. They also successfully set 0 bombs during the match.
The standout players for Party Astronauts were cxzi contributed 54 kills and PwnAlone contributed 46 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23137 overall damage.
On the defensive side, Party Astronauts held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were Gabe contributed 46 kills and chance contributed 39 kills. 19952 of total damage by Take Flyte could not prevent Party Astronauts from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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