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73
80
20
-7
386
13:8
20
2
Mirage6.1
+6%
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:33s01:24s
Fast bomb plant (sec)
00:32s01:24s
Fast bomb plant (sec)
00:31s01:24s
Flash duration on a map (sec)
01:25s00:36s
Flash blinded on a map (opp)
5428
M4A1 damage (avg/round)
49.916.3
AK47 damage (avg/round)
6125.2
Shots (total/round)
8416
Multikill x-
4
Multikill x-
4
Lineups
Lineup
Starter
Stand-in
Starter
Stand-in
Starter
Historical Maps winrate Last 6 months
Vertigo
40%
Nuke
31%
Dust II
29%
Inferno
11%
Ancient
11%
Mirage
6%
Anubis
6%
Last 5 maps
Vertigo
0%
1
32
Nuke
60%
10
5
Dust II
43%
7
4
Inferno
11%
9
11
Ancient
31%
13
29
Mirage
33%
12
18
Anubis
39%
18
9
Last 5 maps
Vertigo
40%
15
6
Nuke
29%
7
13
Dust II
14%
7
22
Inferno
0%
0
43
Ancient
42%
24
13
Mirage
39%
18
17
Anubis
33%
21
11
Last results
Head to head
Past matches
- lwwll
- lllll
Info
Match analysis of Take Flyte vs LAG by the Bo3.gg Team
In the CS2 match between Take Flyte and LAG, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Mirage, and victory was secured by LAG. The MVP of this match was rayxts.
LAG analytics
The team LAG secured 13 out of 21 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage. They also successfully set 2 bombs during the match.
The standout players for LAG were rayxts contributed 22 kills and TR0JN contributed 14 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8408 overall damage.
On the defensive side, LAG held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 8 out of 21 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Take Flyte were cbass contributed 17 kills and CHAMP contributed 17 kills. 8100 of total damage by Take Flyte could not prevent LAG from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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