0 Commentaires
73
80
20
-7
386
13:8
20
2
Mirage6.1
0%
Avantages des équipes
Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Plantation de bombe rapide (sec)
00:33s01:24s
Plantation de bombe rapide (sec)
00:32s01:24s
Plantation de bombe rapide (sec)
00:31s01:24s
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:25s00:36s
Éblouissements par flash en moyenne sur une carte (opp)
5428
Dégâts avec M4A1 en moyenne (par tour)
49.916.3
Dégâts avec AK47 en moyenne (par tour)
6125.2
Tirs (total/round)
8416
Multikills x-
4
Multikills x-
4
Composition de l'équipe
Composition de l'équipe
Historique Taux de victoire par carte 6 derniers mois
Vertigo
40%
Nuke
31%
Dust II
29%
Inferno
11%
Ancient
11%
Mirage
6%
Anubis
6%
Dernières 5 cartes
Vertigo
0%
1
32
Nuke
60%
10
5
Dust II
43%
7
4
Inferno
11%
9
11
Ancient
31%
13
29
Mirage
33%
12
18
Anubis
39%
18
9
Dernières 5 cartes
Vertigo
40%
15
6
Nuke
29%
7
13
Dust II
14%
7
22
Inferno
0%
0
43
Ancient
42%
24
13
Mirage
39%
18
17
Anubis
33%
21
11
Derniers résultats
Face à face
Matchs précédents
- pggpp
- ppppp
Informations
Match analysis of Take Flyte vs LAG by the Bo3.gg Team
In the CS2 match between Take Flyte and LAG, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Mirage, and victory was secured by LAG. The MVP of this match was rayxts.
LAG analytics
The team LAG secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage. They also successfully set 0 bombs during the match.
The standout players for LAG were rayxts contributed 22 kills and TR0JN contributed 14 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8408 overall damage.
On the defensive side, LAG held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were cbass contributed 17 kills and CHAMP contributed 17 kills. 8100 of total damage by Take Flyte could not prevent LAG from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Commentaires