Take Flyte Scoreboard Ancient (M1)

+/-

ROUNDS SCORES

18

20

6

-2

93

4:2

3

0

6.3

+13%

16

19

3

-3

77

4:2

1

0

5.9

-2%

15

18

1

-3

67

2:1

4

0

5.5

-6%

13

15

5

-2

61

1:3

4

1

5.4

-5%

4

18

5

-14

48

0:1

0

0

3.8

-47%

Total

66

90

20

-24

346

11:9

12

1

5.4

-9%

Evil Geniuses Scoreboard Ancient (M1)

+/-

ROUNDS SCORES

22

15

6

+7

106

4:2

5

1

7.8

+37%

22

13

3

+9

90

3:2

7

0

7.0

+23%

18

12

9

+6

103

2:5

4

0

6.8

+28%

16

16

7

0

76

1:3

3

0

5.8

-1%

11

11

5

0

57

0:0

1

0

5.3

-16%

Total

89

67

30

+22

432

10:12

20

1

6.6

+14%

Teams advantage Ancient (M1)
Info
Map Analysis of Take Flyte vs Evil Geniuses by the Bo3.gg Team

Evil Geniuses on Ancient Analysis

Evil Geniuses demonstrated their prowers on Ancient, securing 13 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Evil Geniuses on Ancient were Walco, who contributed 22 kills, and autimatic, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 9514 overall damage.


On the defensive side of Ancient, Evil Geniuses held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Flyte on Ancient Analysis

Ancient proved to be a challenging battleground for Take Flyte, as they managed to secure 9 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Flyte on Ancient included Gabe, who contributed 18 kills, and mds, who added 16 kills. Despite their individual efforts, inflicting 7621 total damage, Take Flyte couldn't prevent Evil Geniuses from securing victory on Ancient


On the defensive side of Ancient, Take Flyte struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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