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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:35s01:28s
Fast bomb plant (sec)
00:22s01:28s
GLOCK kills on a map
31.4398
AK47 damage (avg/round)
61.325.4
AK47 damage (avg/round)
61.225.4
Galil kills on a map
41.8115
Galil damage (avg/round)
18.15.6
Clutch (opponents)
2
Zeus kills
1
Molotov damage (total/round)
10023.8
Lineups
Historical Maps winrate Last 6 months
Vertigo
56%
Anubis
50%
Mirage
35%
Ancient
28%
Inferno
16%
Overpass
13%
Nuke
2%
Last 5 maps
Vertigo
0%
3
12
Anubis
50%
6
9
Mirage
25%
8
5
Ancient
40%
10
11
Inferno
38%
8
3
Overpass
25%
8
6
Nuke
40%
10
0
Last 5 maps
Vertigo
56%
9
14
Anubis
0%
1
34
Mirage
60%
25
5
Ancient
68%
19
16
Inferno
54%
13
3
Overpass
38%
13
11
Nuke
42%
12
11
Last results
Head to head
Past matches
- wwlww
- wwwww
Info
Match analysis of Take Flyte vs Evil Geniuses by the Bo3.gg Team
In the CS2 match between Take Flyte and Evil Geniuses, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Mirage, Ancient, and victory was secured by Evil Geniuses. The MVP of this match was autimatic.
Evil Geniuses analytics
The team Evil Geniuses secured 26 out of 42 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Ancient. They also successfully set 4 bombs during the match.
The standout players for Evil Geniuses were autimatic contributed 37 kills and Jeorge contributed 35 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 17127 overall damage.
On the defensive side, Evil Geniuses held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 16 out of 42 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were chance contributed 31 kills and Gabe contributed 33 kills. 15313 of total damage by Take Flyte could not prevent Evil Geniuses from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 9 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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